[gd_scene load_steps=4 format=3 uid="uid://bdccq5y56ruro"] [ext_resource type="ArrayMesh" uid="uid://cl4vvh1y3i7a" path="res://assets/props/blake3/Shelves.obj" id="1_bh5mi"] [ext_resource type="Material" uid="uid://dlcqn8a0dycmj" path="res://assets/props/blake3/mat_blake3.tres" id="2_2kntf"] [sub_resource type="BoxShape3D" id="BoxShape3D_da465"] size = Vector3(3.02141, 4.27834, 0.811) [node name="Shelf" type="RigidBody3D"] collision_mask = 9 mass = 100.0 [node name="Shelves" type="MeshInstance3D" parent="."] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) gi_mode = 0 mesh = ExtResource("1_bh5mi") surface_material_override/0 = ExtResource("2_2kntf") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.15317, -0.005) shape = SubResource("BoxShape3D_da465")