[gd_scene load_steps=5 format=3 uid="uid://ddqsts05d4e70"] [ext_resource type="Script" path="res://scripts/explosion.gd" id="1_5hwyy"] [ext_resource type="Material" uid="uid://c6mmhwp5vwees" path="res://props/explosion/particles_explosion_base.tres" id="2_yjaj0"] [ext_resource type="SphereMesh" uid="uid://24yblk8t3pi4" path="res://props/explosion/mesh_sphere.tres" id="3_3kd2q"] [ext_resource type="AudioStream" uid="uid://cpa23bt6v6jnr" path="res://assets/audio/nuke.wav" id="4_xbcs4"] [node name="Explosion" type="Node3D"] script = ExtResource("1_5hwyy") falloff_exponent = 2.0 impulse = 5000 radius = 10.0 rumble_amount = 25.0 nuclear = true [node name="GPUParticles3D" type="GPUParticles3D" parent="."] transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0) amount = 100 explosiveness = 0.91 randomness = 0.06 process_material = ExtResource("2_yjaj0") draw_pass_1 = ExtResource("3_3kd2q") [node name="Timer" type="Timer" parent="."] wait_time = 5.0 one_shot = true autostart = true [node name="blast" type="AudioStreamPlayer3D" parent="."] stream = ExtResource("4_xbcs4") autoplay = true bus = &"Explosion" [node name="light" type="OmniLight3D" parent="."] light_color = Color(0.980392, 0.941176, 0.717647, 1) light_energy = 16.0 light_indirect_energy = 2.0 light_specular = 2.0 light_bake_mode = 0 shadow_enabled = true omni_range = 15.0 [connection signal="timeout" from="Timer" to="." method="queue_free"]