Armazon/assets/env/shade_conveyor.gdshader
2024-01-28 13:44:54 -05:00

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shader_type spatial;
const float belt_length = 2.85;
const float uv_scale = 3.7313;
uniform float speed = 1.0;
uniform sampler2D basecolor : source_color, repeat_enable, filter_linear;
uniform sampler2D arm : hint_default_white, repeat_enable, filter_linear;
uniform sampler2D normal : hint_normal, repeat_enable, filter_linear;
varying vec2 uv;
void vertex() {
uv = vec2(UV.x, UV.y - TIME * (speed / belt_length) * uv_scale);
}
void fragment() {
ALBEDO = texture(basecolor, uv).rgb;
NORMAL_MAP = texture(normal, uv).rgb;
vec3 ARM = texture(arm, uv).rgb;
AO = ARM.r;
ROUGHNESS = ARM.g;
METALLIC = ARM.b;
}