18 lines
292 B
Plaintext
18 lines
292 B
Plaintext
shader_type spatial;
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render_mode blend_mix;
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uniform float emission_scale = 0.5;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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ALBEDO = COLOR.rgb;
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ROUGHNESS = 1.0;
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SPECULAR = 0.0;
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EMISSION = COLOR.rgb * emission_scale;
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ALPHA = COLOR.a;
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}
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