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5
mx_master3/gaming.ahk
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mx_master3/gaming.ahk
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; Bind ; to sprint!
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CapsLock::;
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; Rebind Windows + Tab to E for inventory
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#Tab::E
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mx_master3/godot.ahk
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mx_master3/godot.ahk
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; Converts additional mouse buttons to
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XButton2::MButton
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; Godot requires Left Shift to be held down to pan camera
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; thus, send it as a separate keypress, and wait for mouse to be released
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XButton1::
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Send {LShift down}{MButton down}
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KeyWait XButton1
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Send {MButton up}{LShift up}
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; Rebind Windows + Tab to Save
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; #Tab::^s
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mx_master3/modeling.ahk
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mx_master3/modeling.ahk
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; Converts additional mouse buttons to
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XButton2::!LButton
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XButton1::!MButton
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; Rebind Windows + Tab to Save
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; #Tab::^s
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