Update git setup
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Git comes pre-installed on Linux systems, but not Windows. Thus, you'll have to install it manually.
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Git comes pre-installed on Linux systems, but not Windows. Thus, you'll have to install it manually.
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It comes in a couple flavors, my favorite being the terminal, but we'll stick to UI for now so it's easier to tell what's going on.
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It comes in a couple flavors, my favorite being the terminal, but we'll stick to UI for now so it's easier to tell what's going on.
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### GitHub Desktop
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First, download [GitHub Desktop](https://desktop.github.com/).
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Upon running it, it should ask you to sign in. Skip this step.
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![](../assets/gitdesktop1.png)
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Now, configure git using your credentials from Gitea; use your corresponding name and email as shown below. Letter-case matters.
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![](../assets/credentials.png)
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![](../assets/gitdesktop2.png)
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## Setting up a Repository
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You should now get a screen that looks like this.
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![](../assets/gitdesktop3.png)
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All of our project data is stored on the "cloud" (an SD card running on a tiny computer)?
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To get the files for yourself, you need to "clone" the repository.
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To do this, go to the desired repository page on Gitea, then find the HTTP URL for git.
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![](../assets/cloning_geturl.png)
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Then go to the URL tab, and paste the URL into here. Choose a folder location you can easily find. **The folder should be empty.**
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![](../assets/gitdesktop4.png)
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When you're ready, hit "Clone." This will download the Unreal Engine project folder. **If the project asks you to Initialize Git LFS, do it. It's necessary for proper file storage.**
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You should now get something like this. If you want to browse the project files locally, click on "Show in Explorer."
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![](../assets/gitdesktop5.png)
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Finally, you need to also clone down the assets as well if you're working on the art team. Clone down a new repository.
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![](../assets/gitdesktop6.png)
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Repeat the same process, but instead use the `triple-aaa-games/assets` repository URL. After that, you should be good!
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# Git for Unreal Engine
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**WORK IN PROGRESS.**
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*You only need to perform this setup if you plan on working inside Unreal Engine.*
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