Block a user
Grapple on moving objects
Could use Unreal Engine's "attach actor" for this, or just store a relative transform?
Finish Git-Gud Tutorial for Code Pushes and Code Pulls
5f2c8652da
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/assets
1227884d0a
Test commit
Boss - Project Voidwing (Bird Boss)
Animation Implementation - Bird Boss
Animation Implementation - Aerial Turret
Animation Implementation - Elite Unit (Boss)
Animation Implementation - Medium Ranged Unit