Add summary notes to level design docs

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Alan O'Cull 2024-02-21 14:10:23 -05:00
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@ -44,7 +44,7 @@ The following guidelines are here to reduce friction between the player and the
## Making Space ## Making Space
As our game is heavily focused on mobility, and makes use of a third-person character, we need ***lots*** of space for navigating, attacking, and moving the camera. As our game is heavily focused on mobility, and makes use of a third-person character, we need ***lots*** of space for navigating, attacking, and moving the camera.
Here are some guidelines for creating engaging spaces: Here are some guidelines for creating engaging spaces. Remember that 1 meter = 100 Unreal Units.
- Minimum of 7.25 meters width and 8 meters height in hallways - Minimum of 7.25 meters width and 8 meters height in hallways
- Preferably, incentivize players to stay in the middle of the hallway - Preferably, incentivize players to stay in the middle of the hallway
- Minimum of 15 meters width and 10 meters height in rooms - Minimum of 15 meters width and 10 meters height in rooms
@ -148,3 +148,10 @@ If you think something enhances an experience but challenges these guidelines, *
Have other devs try it! Have playtesters try it! If it enhances the game, then you've successfully iterated. Have other devs try it! Have playtesters try it! If it enhances the game, then you've successfully iterated.
See other project guidelines [here](../README.md#resources-and-guidelines). See other project guidelines [here](../README.md#resources-and-guidelines).
# IN SUMMARY
- **Keep things spatious.** If it feels overly-spatious in editor, you're probably on the right track
- **Mix things up.** Give the player a few things to think about at any given time, unless directly teaching them something.
- **Use the tools.** As before, variety is the spice of life!
- **Scale up the difficulty.** Use arenas for set-piece encounters, and use increasingly difficult enemy spawns and arrangements as the player progresses.
- **Keep it going.** We're only going to have one or two levels after 18 months of work. Make those levels count in both duration and impact!