diff --git a/docs/level_design.md b/docs/level_design.md index a4a9e64..4889068 100644 --- a/docs/level_design.md +++ b/docs/level_design.md @@ -10,7 +10,7 @@ In each level, we're looking for, at minimum: - Experienced players can maybe complete this in 5 or 10 minutes minimum - 3 set-piece combat encounters in separate arenas - Space for player choice - - Do not enforce any specific mechanic unless player has not been taught it yet + - Do not enforce any specific mechanic unless specifically teaching it to the player - **Gameplay-wise** - how player decides to approach a problem - Strategizing enemy encounters (cover, enemy spawns, enemy types, etc) - Using resources (choosing one ability over the other, choosing between cover, etc)