Add head cleave, armor to Infantry, update animation pipeline

This commit is contained in:
Alan O'Cull 2024-04-17 13:43:50 -04:00
parent 15ad88204e
commit 9ec91d25f2
8 changed files with 39 additions and 3 deletions

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{
"out": "..\\..\\export\\infantry\\textures",
"in": "textures",
"flip_normals": false,
"materials": {
"mat_cleave": {
"res_out": 1024,
"channels": [
"basecolor",
"arm",
"normal"
]
}
}
}

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characters/infantry/models/body/cleave.fbx (Stored with Git LFS) Normal file

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characters/infantry/p10-rigging.blend (Stored with Git LFS)

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characters/infantry/textures/mat_cleave_arm.png (Stored with Git LFS) Normal file

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characters/infantry/textures/mat_cleave_basecolor.png (Stored with Git LFS) Normal file

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characters/infantry/textures/mat_cleave_normal.png (Stored with Git LFS) Normal file

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set PATH=%PATH%;"C:\Program Files\Blender Foundation\Blender 3.6"
blender ..\animations\infantry\anims-alan.blend --background --python export_anims.py
REM Insurrectionist Animations
blender ..\animations\insurrectionist\anims-alan.blend --background --python export_anims.py
blender ..\animations\insurrectionist\anims-shelby.blend --background --python export_anims.py
REM Infantry Animations
blender ..\animations\infantry\anims-alan.blend --background --python export_anims.py
blender ..\animations\infantry\anims-shelby.blend --background --python export_anims.py

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REM Insurrectionist textures
ironpress.exe ..\characters\infantry\cfg_ironpress.json
pause > nul