Add head cleave, armor to Infantry, update animation pipeline
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15
characters/infantry/cfg_ironpress.json
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15
characters/infantry/cfg_ironpress.json
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{
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"out": "..\\..\\export\\infantry\\textures",
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"in": "textures",
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"flip_normals": false,
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"materials": {
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"mat_cleave": {
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"res_out": 1024,
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"channels": [
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"basecolor",
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"arm",
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"normal"
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]
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}
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}
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}
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BIN
characters/infantry/models/body/cleave.fbx
(Stored with Git LFS)
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characters/infantry/models/body/cleave.fbx
(Stored with Git LFS)
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characters/infantry/p10-rigging.blend
(Stored with Git LFS)
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characters/infantry/p10-rigging.blend
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characters/infantry/textures/mat_cleave_arm.png
(Stored with Git LFS)
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characters/infantry/textures/mat_cleave_arm.png
(Stored with Git LFS)
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characters/infantry/textures/mat_cleave_basecolor.png
(Stored with Git LFS)
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characters/infantry/textures/mat_cleave_basecolor.png
(Stored with Git LFS)
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characters/infantry/textures/mat_cleave_normal.png
(Stored with Git LFS)
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characters/infantry/textures/mat_cleave_normal.png
(Stored with Git LFS)
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set PATH=%PATH%;"C:\Program Files\Blender Foundation\Blender 3.6"
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set PATH=%PATH%;"C:\Program Files\Blender Foundation\Blender 3.6"
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blender ..\animations\infantry\anims-alan.blend --background --python export_anims.py
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REM Insurrectionist Animations
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blender ..\animations\insurrectionist\anims-alan.blend --background --python export_anims.py
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blender ..\animations\insurrectionist\anims-alan.blend --background --python export_anims.py
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blender ..\animations\insurrectionist\anims-shelby.blend --background --python export_anims.py
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REM Infantry Animations
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blender ..\animations\infantry\anims-alan.blend --background --python export_anims.py
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blender ..\animations\infantry\anims-shelby.blend --background --python export_anims.py
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3
pipeline/pipeline_infantry.cmd
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3
pipeline/pipeline_infantry.cmd
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REM Insurrectionist textures
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ironpress.exe ..\characters\infantry\cfg_ironpress.json
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pause > nul
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