diff --git a/animations/infantry/anim_notes.txt b/animations/infantry/anim_notes.txt new file mode 100644 index 0000000..05adc68 --- /dev/null +++ b/animations/infantry/anim_notes.txt @@ -0,0 +1,23 @@ +Animation Team + +Elite: +- Flying (Neutral) +- Tennis serve/toss stratagem up + +Infantry: +- Flinch Animations + - Right front shoulder + - Left front shoulder + - Stomach or chest + - Back +- Melee Fall +- Ranged Run Cycle + - hold gun up for this + +Insurrectionist: +- Flinch Animations + - Right front shoulder + - Left front shoulder + - Stomach or chest + - Back + diff --git a/pipeline/export_anims.py b/pipeline/export_anims.py index 98f2eba..215b7cf 100644 --- a/pipeline/export_anims.py +++ b/pipeline/export_anims.py @@ -29,17 +29,17 @@ for i in range(29,32): armature.layers[i] = True # Use BoneJuice to bake down all actions -bpy.ops.bj.anim_bakeall() +# bpy.ops.bj.anim_bakeall() # Make armature local so we can clear all constraints -bpy.ops.object.mode_set(mode='OBJECT') -bpy.ops.object.make_local(type='SELECT_OBDATA') +# bpy.ops.object.mode_set(mode='OBJECT') +# bpy.ops.object.make_local(type='SELECT_OBDATA') # Clear all posing and pose constraints -bpy.ops.object.mode_set(mode='POSE') # Enter pose mode -bpy.ops.pose.select_all(action='SELECT') -bpy.ops.pose.constraints_clear() # Clear all constraints -bpy.ops.pose.transforms_clear() # Clear all transforms +# bpy.ops.object.mode_set(mode='POSE') # Enter pose mode +# bpy.ops.pose.select_all(action='SELECT') +# bpy.ops.pose.constraints_clear() # Clear all constraints +# bpy.ops.pose.transforms_clear() # Clear all transforms # Export animations bpy.ops.export_scene.fbx(