Infantry rigging
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animations/infantry/anims-alan.blend
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animations/infantry/anims-alan.blend
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characters/infantry/p10-rigging.blend
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characters/infantry/p10-rigging.blend
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characters/infantry/p9-lopoly.blend
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import bpy
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from bpy.types import Constraint, PoseBone
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rig = bpy.data.objects["infantry"]
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rig = bpy.data.objects["skeleton_infantry"]
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BGRP_SPECIAL = 2
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BGRP_TWEAK = 3
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BGRP_EXTRA = 4
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