Insurrectionist Animations #3

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opened 2023-09-20 11:31:42 -04:00 by alan · 0 comments
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List of animations we need, mark them off as you complete them. For variants, prioritize on finishing forward animations and one attack animation before working on others. Don't do animations with ?'s unless we confirm that we want them/can implement them.

  • Idle
  • Run
    • Forward
    • Backward
    • Left
    • Right
  • Dash
    • Forward
    • Backward
    • Left
    • Right
  • Light Attacks
    • Swing 1
    • Swing 2
    • Swing 3
  • Heavy Attacks
    • Swing 1
    • Swing 2
    • Swing 3
  • Grappling
    • Aim grappling hook
    • Fire grappling hook
    • Propel with grapple
    • Pull flying enemy
    • Attack cancel (in air)?
    • Attack cancel (on hit enemy)?
  • Aerial
    • Jump
    • Fall
    • Land?
    • Light Attack
    • Heavy Attack (slam)?
  • Ability
    • Battleaxe boomerang throw - end of animation is held until battleaxe is caught, player can strafe during throw though
    • Battleaxe boomerang catch
    • Battleaxe 360 spin
    • Electrocute grappled enemy before pulling to them?
  • Cosmetic - these build character and help the player feel more immersed
    • Idle Flourish
    • Defeat boss/elite (character does a fist bump of satisfaction)
    • Take damage?
    • Inspect gear (after ability unlock)
List of animations we need, mark them off as you complete them. For variants, prioritize on finishing forward animations and one attack animation before working on others. Don't do animations with ?'s unless we confirm that we want them/can implement them. - [x] Idle - Run - [x] Forward - [ ] Backward - [ ] Left - [ ] Right - Dash - [x] Forward - [ ] Backward - [ ] Left - [ ] Right - Light Attacks - [x] Swing 1 - [ ] Swing 2 - [ ] Swing 3 - Heavy Attacks - [x] Swing 1 - [ ] Swing 2 - [ ] Swing 3 - Grappling - [ ] Aim grappling hook - [ ] Fire grappling hook - [ ] Propel with grapple - [ ] Pull flying enemy - [ ] Attack cancel (in air)? - [ ] Attack cancel (on hit enemy)? - Aerial - [x] Jump - [x] Fall - [x] Land? - [x] Light Attack - [x] Heavy Attack (slam)? - Ability - [x] Battleaxe boomerang throw - end of animation is held until battleaxe is caught, player can strafe during throw though - [x] Battleaxe boomerang catch - [x] Battleaxe 360 spin - [ ] Electrocute grappled enemy before pulling to them? - Cosmetic - these build character and help the player feel more immersed - [ ] Idle Flourish - [ ] Defeat boss/elite (character does a fist bump of satisfaction) - [ ] Take damage? - [ ] Inspect gear (after ability unlock)
alan added this to the Player Character milestone 2023-09-20 11:31:42 -04:00
alan added the
Animation
label 2023-09-20 11:31:42 -04:00
alan added this to the Hook, Line and Axe project 2023-09-20 11:31:42 -04:00
alan added a new dependency 2023-09-20 11:31:50 -04:00
shelby self-assigned this 2023-11-01 13:52:44 -04:00
shelby removed their assignment 2023-11-01 13:53:16 -04:00
shelby self-assigned this 2023-11-01 13:53:31 -04:00
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