139 lines
4.3 KiB
Python
139 lines
4.3 KiB
Python
import bpy
|
|
from bpy.types import Constraint, PoseBone
|
|
|
|
rig = bpy.data.objects["insurrectionist"]
|
|
|
|
## FIX PARENTS
|
|
def reparent(b: str, newParent: str = 'DEF-spine'):
|
|
rig.data.edit_bones[b].parent = rig.data.edit_bones[newParent]
|
|
def fix(b: str):
|
|
p = rig.data.edit_bones[b].parent.name.replace('ORG','DEF')
|
|
reparent(b, p)
|
|
|
|
# Switch to EDIT mode to modify bone hiearchy to be proper for Unreal
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
# List of bones that need to be reparented to their deforming counterparts
|
|
fixList = [
|
|
# Hands
|
|
'DEF-thumb01.L',
|
|
'DEF-index01.L',
|
|
'DEF-middle01.L',
|
|
'DEF-ring01.L',
|
|
'DEF-pinky01.L',
|
|
'DEF-palm.01.L',
|
|
'DEF-palm.02.L',
|
|
'DEF-palm.03.L',
|
|
'DEF-palm.04.L',
|
|
|
|
# Legs
|
|
'DEF-thigh.L',
|
|
]
|
|
# Iterate through and fix each bone
|
|
for item in fixList:
|
|
fix(item)
|
|
if item.endswith('.L'): # If it's left-sided, fix right-side counterparts too
|
|
fix(item.replace('.L','.R'))
|
|
|
|
# Pelvis parents work a little differently
|
|
reparent('DEF-pelvis.L', 'DEF-spine')
|
|
reparent('DEF-pelvis.R', 'DEF-spine')
|
|
|
|
# Switch into POSE mode to set up animation constraints
|
|
bpy.ops.object.mode_set(mode='POSE')
|
|
|
|
|
|
## Declare Functions for animation constraints
|
|
def arrcopy(copyTo, copyFrom):
|
|
for i in range(min(len(copyTo), len(copyFrom))):
|
|
copyTo[i] = copyFrom[i]
|
|
def drv_blend_1D(shape_target: str, key_target: str, bone_name: str, max_x: float, prop: str = 'LOC_Y', formula: str = ''):
|
|
block = bpy.data.shape_keys[shape_target].key_blocks[key_target]
|
|
bmin = block.slider_min
|
|
bmax = block.slider_max
|
|
|
|
block.driver_remove('value')
|
|
fcurve = block.driver_add('value')
|
|
d = fcurve.driver
|
|
d.type = 'SCRIPTED'
|
|
|
|
if formula == '':
|
|
d.expression = str(bmax / max_x) + '*x'
|
|
else:
|
|
d.expression = formula
|
|
|
|
v = d.variables.new()
|
|
v.name = 'x'
|
|
v.type = 'TRANSFORMS'
|
|
t = v.targets[0]
|
|
t.id = rig
|
|
t.bone_target = bone_name
|
|
t.transform_type = prop
|
|
t.transform_space = 'LOCAL_SPACE'
|
|
def drv_constraint_1D(c: Constraint, bone_name: str, max_x: float, prop: str = 'LOC_Y', formula: str = ''):
|
|
bmin = 0.0
|
|
bmax = 1.0
|
|
|
|
c.driver_remove('influence')
|
|
fcurve = c.driver_add('influence')
|
|
d = fcurve.driver
|
|
d.type = 'SCRIPTED'
|
|
|
|
if formula == '':
|
|
d.expression = str(bmax / max_x) + '*x'
|
|
else:
|
|
d.expression = formula
|
|
|
|
v = d.variables.new()
|
|
v.name = 'x'
|
|
v.type = 'TRANSFORMS'
|
|
t = v.targets[0]
|
|
t.id = rig
|
|
t.bone_target = bone_name
|
|
t.transform_type = prop
|
|
t.transform_space = 'LOCAL_SPACE'
|
|
def constrain_slider(b: PoseBone, minimum: float = 0, maximum: float = 0.06):
|
|
c = b.constraints.new('LIMIT_LOCATION')
|
|
c.use_min_y = True
|
|
c.use_max_y = True
|
|
c.min_y = minimum
|
|
c.max_y = maximum
|
|
c.use_transform_limit = True
|
|
c.owner_space = 'LOCAL'
|
|
|
|
# Fix widget scalings
|
|
for b in rig.pose.bones:
|
|
if b.name.startswith("menu_"):
|
|
b.use_custom_shape_bone_size = False
|
|
b.custom_shape_translation = (0.0, 0.03, 0.0)
|
|
b.custom_shape_scale_xyz = (0.06, 0.06, 0.0)
|
|
arrcopy(b.lock_scale, [False, True, False])
|
|
elif b.name.startswith("slider1d"):
|
|
b.use_custom_shape_bone_size = False
|
|
b.custom_shape_scale_xyz = (0.02, 0.003, 0.005)
|
|
|
|
arrcopy(b.lock_location, [True, False, True])
|
|
arrcopy(b.lock_rotation, [True, True, True])
|
|
arrcopy(b.lock_scale, [True, True, True])
|
|
b.lock_rotation_w = True
|
|
|
|
# Constrain menu sliders so they are limited to proper bounds
|
|
constrain_slider(rig.pose.bones.get('slider1d_axe_gripadjust'))
|
|
constrain_slider(rig.pose.bones.get('slider1d_axe_thrust'))
|
|
constrain_slider(rig.pose.bones.get('slider1d_axe_smear'), -0.03, 0.03)
|
|
|
|
# Arm and Hand switch for Axe Base
|
|
# https://blender.stackexchange.com/questions/46928/set-bone-constraints-via-python-api#46986
|
|
axe_base = rig.pose.bones.get("axe_base")
|
|
axe_constraint: Constraint = None
|
|
if axe_base is not None:
|
|
axe_constraint = axe_base.constraints.new('COPY_TRANSFORMS')
|
|
axe_constraint.target = rig
|
|
axe_constraint.subtarget = 'DEF-hand.R' # note subtarget uses name not object
|
|
axe_constraint.target_space = 'POSE'
|
|
axe_constraint.owner_space = 'POSE'
|
|
axe_constraint.influence = 0.0
|
|
|
|
## Set up driver constraint for the switch
|
|
drv_constraint_1D(axe_constraint, 'slider1d_axe_gripadjust', 0.06)
|