Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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commit
fdedfd1fb1
@ -12,16 +12,19 @@ GlobalDefaultGameMode=/Script/Engine.GameModeBase
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.ReflectionMethod=0
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r.GenerateMeshDistanceFields=True
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.DynamicGlobalIlluminationMethod=0
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.Shadow.Virtual.Enable=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.CustomDepth=3
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r.CustomDepth=3
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r.AntiAliasingMethod=1
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r.AntiAliasingMethod=4
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r.Nanite.ProjectEnabled=False
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r.Nanite = 0
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r.DefaultFeature.AutoExposure=False
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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Content/Blueprints/BP_GameController.uasset
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Content/Blueprints/BP_GameController.uasset
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Content/Blueprints/LevelDesign/World/BP_Door.uasset
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Content/Blueprints/LevelDesign/World/BP_Door.uasset
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Content/Data/DT_Levels.uasset
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Content/Data/DT_Levels.uasset
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