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aa3595ea7f
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Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
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2024-02-08 17:43:13 -05:00 |
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d82a2867f1
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Make advanced enemy fly to ledges
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2024-02-01 16:20:08 -05:00 |
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e0805447f2
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Tutorial Level Change
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
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2024-02-01 00:28:01 -05:00 |
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56754230b7
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Blood VFX
finished blood effect
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2024-01-31 16:03:29 -05:00 |
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2fbc5b83f8
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Tutorial Scaled Up
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
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2024-01-29 23:47:13 -05:00 |
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63baf613b8
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Import animations, start work on animation blueprint
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2024-01-29 15:14:04 -05:00 |
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45227168d8
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Tutorial Level Update
Prior to Level Scaling and has some enemies
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2024-01-26 16:27:48 -05:00 |
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804743748f
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Add Turret Sounds
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2024-01-26 01:24:33 -05:00 |
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c9e7acbd85
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Added Nav Mesh and Enemies
I experimented a lot but this is currently in a very buggy state.
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2024-01-25 16:35:28 -05:00 |
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c23b90b2a5
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Add breakable glass
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2024-01-16 16:21:47 -05:00 |
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2565ceefc7
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Fix player hopping along ground when grappling
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2024-01-16 14:01:25 -05:00 |
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8971ed85d5
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Tutorial Final Whitebox
All interior assets have been added to the level besides anything purely cosmetic.
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2024-01-15 16:26:22 -05:00 |
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809a66d305
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Attempt to clean up extraneous data
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2023-10-30 12:00:07 -04:00 |
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