|
a03d511ac3
|
Make enemies ragdoll on death
|
2024-03-28 17:26:19 -04:00 |
|
|
68d3f96a69
|
Remove print from Infantry base
|
2024-03-26 18:56:13 -04:00 |
|
|
ffe83452f8
|
Import Infantry animations
|
2024-03-23 12:29:56 -04:00 |
|
|
ea8188dc7e
|
Setup base flinch system
|
2024-03-21 13:41:15 -04:00 |
|
|
88ab76dfec
|
Implement enemy animation blueprints
|
2024-03-18 13:00:01 -04:00 |
|
|
81353887fc
|
Finalize energy wave visuals
|
2024-03-18 00:45:39 -04:00 |
|
|
c9133218c6
|
Replace enemy Model
|
2024-03-17 12:46:38 -04:00 |
|
|
9fc75d86b6
|
Set up base Animation Blueprint for Infantry
|
2024-03-06 20:56:54 -05:00 |
|
|
935ad31d7a
|
Import Infantry animations
|
2024-03-06 17:17:44 -05:00 |
|
|
3ce76ff96d
|
Separate out enemy materials
|
2024-03-05 00:20:43 -05:00 |
|
|
5802b27775
|
Import new infantry textures
|
2024-03-03 12:29:22 -05:00 |
|
|
110ed7f78f
|
Import temporary idle animation for Infantry
|
2024-03-01 01:23:09 -05:00 |
|
|
6118fc6ee2
|
Import Infantry, needs cleanup when textures ready
|
2024-03-01 00:56:22 -05:00 |
|