Commit Graph

129 Commits

Author SHA1 Message Date
554d821420 Press 0 to destroy save and reset level 2024-02-22 00:29:13 -05:00
3ddd26e44a Finish Demo Level 2024-02-22 00:23:03 -05:00
5e334cd160 Improve Enemy AI 2024-02-21 21:49:24 -05:00
3d16eddbe0 Update Lighting 2024-02-21 13:16:52 -05:00
f564dfc8cd Fix exploding barrel scale 2024-02-21 13:12:54 -05:00
493a399a89 Player Finally Has a Heavy Attack Again 2024-02-21 13:04:12 -05:00
54df3d3f2e Work on attack 2024-02-21 12:33:10 -05:00
609c548a36 Make enemies not completely braindead 2024-02-21 12:09:34 -05:00
cfa9942a07 Exploding barrels affect physics bodies 2024-02-21 02:16:34 -05:00
aa2d78db7a Add Poster Screens 2024-02-21 02:04:04 -05:00
6a23f66179 Add Camera 2024-02-20 22:48:20 -05:00
1a0c4411c4 Add new props 2024-02-20 22:23:30 -05:00
5c3588253a Work on test level 2024-02-20 20:56:48 -05:00
5876bef562 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-20 00:58:04 -05:00
79f959a7bc Work on test level 2024-02-20 00:57:43 -05:00
ac37b46ec0 Tutorial Grapple Lab Blockout
Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
7c0179e8c2 Change health overlay to post process effect 2024-02-19 20:22:29 -05:00
3b8344ad6d adjust player damage curve 2024-02-17 03:38:08 -05:00
f31a2705e6 Add save event 2024-02-17 02:17:37 -05:00
f85a89b65b Update UI 2024-02-17 02:12:56 -05:00
16e00218ae Skill tree should only show at checkpoints 2024-02-16 23:55:00 -05:00
74e583c93f Update Wave spawner 2024-02-16 23:41:46 -05:00
bb1e3c0044 Added Grapple Lab Room
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
2024-02-16 15:31:46 -05:00
8ca1fc6608 Update Collisions 2024-02-16 13:04:17 -05:00
9318667691 Tutorial Parkour Expansion
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
2024-02-16 02:27:19 -05:00
f97d0cf0f7 LODS 2024-02-15 19:16:09 -05:00
09b0680b8e Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
d2f3581cd2 Update enemy damage system 2024-02-14 16:59:35 -05:00
978a11cf2a Fix issue with skill tree not upgrading melee damage 2024-02-14 12:38:41 -05:00
5f0d4968bf Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-13 13:36:19 -05:00
dc3f293dd8 Optimize turret textures, iterate on shenanigans map 2024-02-13 13:36:14 -05:00
2aaaea110e Fix Axe Spin Not Working 2024-02-13 13:09:27 -05:00
d0c1c6d0af Add more SFX implementation 2024-02-13 01:01:13 -05:00
eb23b18eeb Fix bug with grappling 2024-02-13 00:13:55 -05:00
c42ef3819f Change melee attack to multi object trace 2024-02-12 22:03:46 -05:00
ef73178c86 Replace melee speed with melee stun, add knockback upgrade 2024-02-12 21:39:01 -05:00
7660c41a42 Drones avoid walls 2024-02-12 20:52:05 -05:00
1c39109b4b Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-12 12:49:38 -05:00
414e83f553 Footstep events, foot sockets 2024-02-12 12:47:44 -05:00
b23a58abe8 Tweak Damage Values 2024-02-12 12:09:52 -05:00
fc18d3f2ea New Axe Swing SFX 2024-02-11 15:49:31 -05:00
9dbb1e8bf3 Drone Turret Functionality 2024-02-10 19:47:15 -05:00
4729752e4c Balance Axe Throw and Shooting Enemies 2024-02-10 18:16:52 -05:00
e534dd114c Lots of VFX and SFX improvements for projectiles 2024-02-10 06:19:16 -05:00
c0e2e4a4b9 Turret Implementation 2024-02-10 02:14:14 -05:00
c38ff7fa39 Advanced Enemy Waves and Ascent Experimental Area
Incredibly important version!
2024-02-09 15:13:40 -05:00
779c6c38db Definitely Not a Secret 2024-02-09 02:54:15 -05:00
b068e50f54 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-08 23:46:02 -05:00
007a1c3e5e Implement Axe Trail 2024-02-08 23:45:12 -05:00
e033bf6ce4 Enemy Waves and More Blockout Items
This update is BIG but not finalized!
2024-02-08 23:33:52 -05:00