|
c889928e6e
|
Add sound effect for can't use an ability
|
2024-02-22 21:11:06 -05:00 |
|
|
4aa79018f3
|
make barrel more fun
|
2024-02-22 19:37:21 -05:00 |
|
|
b3753069ad
|
Balance attacks
|
2024-02-22 19:10:21 -05:00 |
|
|
75b3aed952
|
Different trace for wall and enemies
|
2024-02-22 18:59:05 -05:00 |
|
|
c5ec1e5a73
|
Fix glitch where axe stops working
|
2024-02-22 18:37:25 -05:00 |
|
|
2e0d74f7c9
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-22 18:37:11 -05:00 |
|
|
53d0512134
|
Fix Critical Hit and Improve Enemies
|
2024-02-22 18:17:42 -05:00 |
|
|
baad38590c
|
The Ascent First Iteration
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
|
2024-02-22 16:58:30 -05:00 |
|
|
6e95e37ff4
|
Add Missile
|
2024-02-22 02:23:20 -05:00 |
|
|
b9e8bbbad7
|
Balance Axe
|
2024-02-22 00:49:00 -05:00 |
|
|
554d821420
|
Press 0 to destroy save and reset level
|
2024-02-22 00:29:13 -05:00 |
|
|
3ddd26e44a
|
Finish Demo Level
|
2024-02-22 00:23:03 -05:00 |
|
|
5e334cd160
|
Improve Enemy AI
|
2024-02-21 21:49:24 -05:00 |
|
|
3d16eddbe0
|
Update Lighting
|
2024-02-21 13:16:52 -05:00 |
|
|
f564dfc8cd
|
Fix exploding barrel scale
|
2024-02-21 13:12:54 -05:00 |
|
|
493a399a89
|
Player Finally Has a Heavy Attack Again
|
2024-02-21 13:04:12 -05:00 |
|
|
54df3d3f2e
|
Work on attack
|
2024-02-21 12:33:10 -05:00 |
|
|
6b15db7e77
|
Turn off double jump
|
2024-02-21 12:23:49 -05:00 |
|
|
609c548a36
|
Make enemies not completely braindead
|
2024-02-21 12:09:34 -05:00 |
|
|
cfa9942a07
|
Exploding barrels affect physics bodies
|
2024-02-21 02:16:34 -05:00 |
|
|
aa2d78db7a
|
Add Poster Screens
|
2024-02-21 02:04:04 -05:00 |
|
|
6a23f66179
|
Add Camera
|
2024-02-20 22:48:20 -05:00 |
|
|
1a0c4411c4
|
Add new props
|
2024-02-20 22:23:30 -05:00 |
|
|
5c3588253a
|
Work on test level
|
2024-02-20 20:56:48 -05:00 |
|
|
5876bef562
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-20 00:58:04 -05:00 |
|
|
79f959a7bc
|
Work on test level
|
2024-02-20 00:57:43 -05:00 |
|
|
47c4e58376
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-19 23:50:17 -05:00 |
|
|
ac37b46ec0
|
Tutorial Grapple Lab Blockout
Blockout for room and enemy combat completed. May need iterations later.
|
2024-02-19 23:49:57 -05:00 |
|
|
a0978ae466
|
Fix axe throw grappling glitch
|
2024-02-19 23:41:31 -05:00 |
|
|
7c0179e8c2
|
Change health overlay to post process effect
|
2024-02-19 20:22:29 -05:00 |
|
|
147f6ede8b
|
Add knockback to dash
|
2024-02-17 03:49:35 -05:00 |
|
|
3b8344ad6d
|
adjust player damage curve
|
2024-02-17 03:38:08 -05:00 |
|
|
770c9f5c01
|
Update Health Bar
|
2024-02-17 02:32:33 -05:00 |
|
|
f31a2705e6
|
Add save event
|
2024-02-17 02:17:37 -05:00 |
|
|
f85a89b65b
|
Update UI
|
2024-02-17 02:12:56 -05:00 |
|
|
16e00218ae
|
Skill tree should only show at checkpoints
|
2024-02-16 23:55:00 -05:00 |
|
|
74e583c93f
|
Update Wave spawner
|
2024-02-16 23:41:46 -05:00 |
|
|
b9ebb6fdb9
|
Update NS_LandVFX.uasset
|
2024-02-16 17:02:07 -05:00 |
|
|
a2e88999ef
|
Impact VFX
|
2024-02-16 15:59:50 -05:00 |
|
|
bb1e3c0044
|
Added Grapple Lab Room
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
|
2024-02-16 15:31:46 -05:00 |
|
|
8ca1fc6608
|
Update Collisions
|
2024-02-16 13:04:17 -05:00 |
|
|
448ee4da0b
|
Update Texutures
|
2024-02-16 12:48:48 -05:00 |
|
|
9318667691
|
Tutorial Parkour Expansion
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
|
2024-02-16 02:27:19 -05:00 |
|
|
fced521f7c
|
Create NS_LandVFX.uasset
|
2024-02-15 21:51:09 -05:00 |
|
|
3de71a018d
|
VFX for attack impact and insurrectionist steps
|
2024-02-15 20:53:48 -05:00 |
|
|
f97d0cf0f7
|
LODS
|
2024-02-15 19:16:09 -05:00 |
|
|
e7b47aab84
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-15 17:44:10 -05:00 |
|
|
09b0680b8e
|
Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
|
2024-02-15 17:43:22 -05:00 |
|
|
6e22872d8f
|
Attack blending tweak
|
2024-02-14 23:35:01 -05:00 |
|
|
21856c8f48
|
Import shipping crates
|
2024-02-14 22:58:50 -05:00 |
|
|
d2f3581cd2
|
Update enemy damage system
|
2024-02-14 16:59:35 -05:00 |
|
|
4e51dbeae9
|
Change movement to strafing
|
2024-02-14 13:14:39 -05:00 |
|
|
978a11cf2a
|
Fix issue with skill tree not upgrading melee damage
|
2024-02-14 12:38:41 -05:00 |
|
|
5f0d4968bf
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-13 13:36:19 -05:00 |
|
|
dc3f293dd8
|
Optimize turret textures, iterate on shenanigans map
|
2024-02-13 13:36:14 -05:00 |
|
|
2aaaea110e
|
Fix Axe Spin Not Working
|
2024-02-13 13:09:27 -05:00 |
|
|
d0c1c6d0af
|
Add more SFX implementation
|
2024-02-13 01:01:13 -05:00 |
|
|
eb23b18eeb
|
Fix bug with grappling
|
2024-02-13 00:13:55 -05:00 |
|
|
bd50b1853f
|
Buggy wuggy was a bug, buggy wuggy was so snug, buggy wuggy then met connor, buggy wuggy was a goner
|
2024-02-12 23:04:19 -05:00 |
|
|
c42ef3819f
|
Change melee attack to multi object trace
|
2024-02-12 22:03:46 -05:00 |
|
|
ef73178c86
|
Replace melee speed with melee stun, add knockback upgrade
|
2024-02-12 21:39:01 -05:00 |
|
|
7660c41a42
|
Drones avoid walls
|
2024-02-12 20:52:05 -05:00 |
|
|
ddbe6d5e03
|
unreal didnt save so once again fixing the ax throw
|
2024-02-12 16:06:53 -05:00 |
|
|
e008cd8c80
|
Ax throw returns to player after 7 bounces
|
2024-02-12 16:01:15 -05:00 |
|
|
45b7a542e5
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-12 13:18:03 -05:00 |
|
|
a490a0acd4
|
buggy wuggy
|
2024-02-12 13:17:48 -05:00 |
|
|
1c39109b4b
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-12 12:49:38 -05:00 |
|
|
414e83f553
|
Footstep events, foot sockets
|
2024-02-12 12:47:44 -05:00 |
|
|
fd4459af4e
|
Update BP_ThrownProjectile.uasset
|
2024-02-12 12:47:17 -05:00 |
|
|
b23a58abe8
|
Tweak Damage Values
|
2024-02-12 12:09:52 -05:00 |
|
|
4203e8d98a
|
Improve animation blending on fall, land, reel faces movement direction
|
2024-02-12 00:54:32 -05:00 |
|
|
842b20eebc
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-11 16:01:47 -05:00 |
|
|
f25ec10c06
|
Reimport grapple, import Tommy's animations
|
2024-02-11 16:01:09 -05:00 |
|
|
fc18d3f2ea
|
New Axe Swing SFX
|
2024-02-11 15:49:31 -05:00 |
|
|
9dbb1e8bf3
|
Drone Turret Functionality
|
2024-02-10 19:47:15 -05:00 |
|
|
4729752e4c
|
Balance Axe Throw and Shooting Enemies
|
2024-02-10 18:16:52 -05:00 |
|
|
e534dd114c
|
Lots of VFX and SFX improvements for projectiles
|
2024-02-10 06:19:16 -05:00 |
|
|
c0e2e4a4b9
|
Turret Implementation
|
2024-02-10 02:14:14 -05:00 |
|
|
c38ff7fa39
|
Advanced Enemy Waves and Ascent Experimental Area
Incredibly important version!
|
2024-02-09 15:13:40 -05:00 |
|
|
779c6c38db
|
Definitely Not a Secret
|
2024-02-09 02:54:15 -05:00 |
|
|
e17df5cae2
|
Enemy Blood Implementation
|
2024-02-09 00:13:21 -05:00 |
|
|
b068e50f54
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-08 23:46:02 -05:00 |
|
|
007a1c3e5e
|
Implement Axe Trail
|
2024-02-08 23:45:12 -05:00 |
|
|
d3844dc8ef
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-08 23:34:37 -05:00 |
|
|
e033bf6ce4
|
Enemy Waves and More Blockout Items
This update is BIG but not finalized!
|
2024-02-08 23:33:52 -05:00 |
|
|
0a029a0caa
|
Reimport Shelby's animations, tweak attack blending to be more lenient on direction
|
2024-02-08 19:55:05 -05:00 |
|
|
e3cd048301
|
Don't Worry About It
|
2024-02-08 18:59:37 -05:00 |
|
|
e9f690f2b7
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-08 18:59:07 -05:00 |
|
|
6ae9bd280e
|
Update M_AxeTrail.uasset
|
2024-02-08 18:35:42 -05:00 |
|
|
f6ef97a2dc
|
Axe trail
added more blur to texture
|
2024-02-08 18:33:53 -05:00 |
|
|
0768aa819e
|
Fix Impact Frames
|
2024-02-08 17:55:52 -05:00 |
|
|
0bf8cb9063
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-08 17:44:07 -05:00 |
|
|
aa3595ea7f
|
Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
|
2024-02-08 17:43:13 -05:00 |
|
|
4d0dfd6d04
|
Add XP
|
2024-02-08 17:27:48 -05:00 |
|
|
360208b933
|
Can only use abilities after collecting them
|
2024-02-08 17:12:27 -05:00 |
|
|
59145b22b9
|
Fix bug with axe where it doesnt actually do anything i just changed
|
2024-02-08 16:31:46 -05:00 |
|
|
449b75bf23
|
Improve Axe Throw Return To Player
|
2024-02-08 16:20:11 -05:00 |
|
|
07e110b3cf
|
Player Hit Wall Effect
|
2024-02-08 15:50:40 -05:00 |
|
|
af2f906946
|
New Attack System
|
2024-02-08 14:42:32 -05:00 |
|
|
449c73c9b3
|
Show / Hide Axe when thrown
|
2024-02-08 12:38:51 -05:00 |
|
|
1ca285d823
|
Add Spark Effect
|
2024-02-08 12:24:09 -05:00 |
|
|
93d60f39cb
|
Fix various things with the axe throw
|
2024-02-08 12:05:16 -05:00 |
|
|
58363e1f13
|
Update skeleton animation notifiers
|
2024-02-07 17:41:22 -05:00 |
|
|
cc01c36b89
|
Reduce attack time on axe spin
|
2024-02-07 17:41:08 -05:00 |
|
|
173a1672c9
|
Animation improvements
|
2024-02-07 17:38:42 -05:00 |
|
|
b4d833c955
|
Reimport shelby anims, prep ThirdPersonCharacter BP for aerial movement/attacks
|
2024-02-07 17:00:11 -05:00 |
|
|
fc4d26454b
|
Implement most animations
|
2024-02-07 12:41:15 -05:00 |
|
|
8a2b215edf
|
Import updated animations, fix reverted files, prep abilities
|
2024-02-07 11:23:12 -05:00 |
|
|
38e158aecc
|
Make can grapple default
|
2024-02-06 19:25:45 -05:00 |
|
|
e609e4e448
|
Add Critical Hit When Grapple Attacking
|
2024-02-06 19:01:16 -05:00 |
|
|
35425c4fd5
|
Make it so you have to pick up grapple
|
2024-02-06 18:38:00 -05:00 |
|
|
1cf98a1503
|
Move Camera over Right Shoulder
|
2024-02-06 18:16:13 -05:00 |
|
|
97882d2640
|
Add Exploding Barrels
|
2024-02-06 18:10:07 -05:00 |
|
|
39d24ffb84
|
Add Airship and Skill Tree to Save
|
2024-02-06 17:18:48 -05:00 |
|
|
f2c8e251c4
|
Revert "Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe"
This reverts commit 1cf0fd484e , reversing
changes made to 8fc34c137d .
|
2024-02-06 04:13:06 -05:00 |
|
|
1cf0fd484e
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-06 04:11:41 -05:00 |
|
|
8fc34c137d
|
Skill Tree Functionality
|
2024-02-06 04:10:53 -05:00 |
|
|
d26bd65930
|
Grapple reel animation, axe spin animation
|
2024-02-06 02:09:45 -05:00 |
|
|
2f3d3d3fec
|
Add ScreenShake
|
2024-02-05 18:59:10 -05:00 |
|
|
66ca29bbc9
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-05 18:58:38 -05:00 |
|
|
0e8210eb19
|
Add Airship Controls
|
2024-02-05 18:40:29 -05:00 |
|
|
ac5fca6b6d
|
import animations
|
2024-02-05 18:29:09 -05:00 |
|
|
b64f1afc09
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-02-02 14:44:05 -05:00 |
|
|
1fb446990f
|
bug fixes
|
2024-02-02 14:43:39 -05:00 |
|
|
f93e4acffc
|
Axe trail done
hopefully it works. not to sure yet
|
2024-02-02 14:28:52 -05:00 |
|
|
40118c2a89
|
Improve grapple feel and functionality
|
2024-02-01 17:22:46 -05:00 |
|
|
d82a2867f1
|
Make advanced enemy fly to ledges
|
2024-02-01 16:20:08 -05:00 |
|
|
e0805447f2
|
Tutorial Level Change
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
|
2024-02-01 00:28:01 -05:00 |
|
|
d3b4cbbbf1
|
Start work on advanced enemy
|
2024-01-31 21:25:44 -05:00 |
|
|
b1384a2c7e
|
Improve Wave Spawner Functionality
|
2024-01-31 19:46:37 -05:00 |
|
|
947c38b123
|
Add support for spawning agrod enemies
|
2024-01-31 16:34:19 -05:00 |
|
|
56754230b7
|
Blood VFX
finished blood effect
|
2024-01-31 16:03:29 -05:00 |
|
|
5574a39b3b
|
Merge branch 'fix-uproject'
|
2024-01-30 00:00:47 -05:00 |
|
|
2fbc5b83f8
|
Tutorial Scaled Up
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
|
2024-01-29 23:47:13 -05:00 |
|
|
73ac95e97c
|
Basic animation implementation
|
2024-01-29 22:00:50 -05:00 |
|
|
420d527090
|
Start implementing some animations into character blueprint
|
2024-01-29 20:44:13 -05:00 |
|
|
fa5101c5e7
|
Work on animation blueprint
|
2024-01-29 17:56:51 -05:00 |
|
|
63baf613b8
|
Import animations, start work on animation blueprint
|
2024-01-29 15:14:04 -05:00 |
|
|
45227168d8
|
Tutorial Level Update
Prior to Level Scaling and has some enemies
|
2024-01-26 16:27:48 -05:00 |
|
|
2a1c30a76e
|
Fix UI Scaling
|
2024-01-26 01:47:12 -05:00 |
|
|
7531881130
|
Make Dash Cancel Grapple
|
2024-01-26 01:32:41 -05:00 |
|
|
0ea575f0f4
|
Fix Stun State
|
2024-01-26 01:29:59 -05:00 |
|
|
804743748f
|
Add Turret Sounds
|
2024-01-26 01:24:33 -05:00 |
|
|
fe78cf1206
|
Fix more bugs
|
2024-01-25 19:08:51 -05:00 |
|
|
7780986568
|
Fix camera bug
|
2024-01-25 17:19:27 -05:00 |
|
|
37e9b062b6
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-25 17:05:47 -05:00 |
|
|
2a35e0772c
|
Fix Grapple Zoom Bug
|
2024-01-25 17:05:07 -05:00 |
|
|
e602aa14f1
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-25 16:36:17 -05:00 |
|
|
c9e7acbd85
|
Added Nav Mesh and Enemies
I experimented a lot but this is currently in a very buggy state.
|
2024-01-25 16:35:28 -05:00 |
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|
3b39f1fc58
|
Add Collectables and remove player noise
|
2024-01-25 16:16:24 -05:00 |
|