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842b20eebc
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-11 16:01:47 -05:00 |
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f25ec10c06
|
Reimport grapple, import Tommy's animations
|
2024-02-11 16:01:09 -05:00 |
|
|
fc18d3f2ea
|
New Axe Swing SFX
|
2024-02-11 15:49:31 -05:00 |
|
|
9dbb1e8bf3
|
Drone Turret Functionality
|
2024-02-10 19:47:15 -05:00 |
|
|
4729752e4c
|
Balance Axe Throw and Shooting Enemies
|
2024-02-10 18:16:52 -05:00 |
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e534dd114c
|
Lots of VFX and SFX improvements for projectiles
|
2024-02-10 06:19:16 -05:00 |
|
|
c0e2e4a4b9
|
Turret Implementation
|
2024-02-10 02:14:14 -05:00 |
|
|
c38ff7fa39
|
Advanced Enemy Waves and Ascent Experimental Area
Incredibly important version!
|
2024-02-09 15:13:40 -05:00 |
|
|
779c6c38db
|
Definitely Not a Secret
|
2024-02-09 02:54:15 -05:00 |
|
|
e17df5cae2
|
Enemy Blood Implementation
|
2024-02-09 00:13:21 -05:00 |
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b068e50f54
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 23:46:02 -05:00 |
|
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007a1c3e5e
|
Implement Axe Trail
|
2024-02-08 23:45:12 -05:00 |
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d3844dc8ef
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 23:34:37 -05:00 |
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e033bf6ce4
|
Enemy Waves and More Blockout Items
This update is BIG but not finalized!
|
2024-02-08 23:33:52 -05:00 |
|
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0a029a0caa
|
Reimport Shelby's animations, tweak attack blending to be more lenient on direction
|
2024-02-08 19:55:05 -05:00 |
|
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e3cd048301
|
Don't Worry About It
|
2024-02-08 18:59:37 -05:00 |
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e9f690f2b7
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 18:59:07 -05:00 |
|
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6ae9bd280e
|
Update M_AxeTrail.uasset
|
2024-02-08 18:35:42 -05:00 |
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f6ef97a2dc
|
Axe trail
added more blur to texture
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2024-02-08 18:33:53 -05:00 |
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0768aa819e
|
Fix Impact Frames
|
2024-02-08 17:55:52 -05:00 |
|
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0bf8cb9063
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 17:44:07 -05:00 |
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aa3595ea7f
|
Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
|
2024-02-08 17:43:13 -05:00 |
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4d0dfd6d04
|
Add XP
|
2024-02-08 17:27:48 -05:00 |
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360208b933
|
Can only use abilities after collecting them
|
2024-02-08 17:12:27 -05:00 |
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59145b22b9
|
Fix bug with axe where it doesnt actually do anything i just changed
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2024-02-08 16:31:46 -05:00 |
|
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449b75bf23
|
Improve Axe Throw Return To Player
|
2024-02-08 16:20:11 -05:00 |
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07e110b3cf
|
Player Hit Wall Effect
|
2024-02-08 15:50:40 -05:00 |
|
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af2f906946
|
New Attack System
|
2024-02-08 14:42:32 -05:00 |
|
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449c73c9b3
|
Show / Hide Axe when thrown
|
2024-02-08 12:38:51 -05:00 |
|
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1ca285d823
|
Add Spark Effect
|
2024-02-08 12:24:09 -05:00 |
|
|
93d60f39cb
|
Fix various things with the axe throw
|
2024-02-08 12:05:16 -05:00 |
|
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58363e1f13
|
Update skeleton animation notifiers
|
2024-02-07 17:41:22 -05:00 |
|
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cc01c36b89
|
Reduce attack time on axe spin
|
2024-02-07 17:41:08 -05:00 |
|
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173a1672c9
|
Animation improvements
|
2024-02-07 17:38:42 -05:00 |
|
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b4d833c955
|
Reimport shelby anims, prep ThirdPersonCharacter BP for aerial movement/attacks
|
2024-02-07 17:00:11 -05:00 |
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fc4d26454b
|
Implement most animations
|
2024-02-07 12:41:15 -05:00 |
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8a2b215edf
|
Import updated animations, fix reverted files, prep abilities
|
2024-02-07 11:23:12 -05:00 |
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38e158aecc
|
Make can grapple default
|
2024-02-06 19:25:45 -05:00 |
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e609e4e448
|
Add Critical Hit When Grapple Attacking
|
2024-02-06 19:01:16 -05:00 |
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35425c4fd5
|
Make it so you have to pick up grapple
|
2024-02-06 18:38:00 -05:00 |
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1cf98a1503
|
Move Camera over Right Shoulder
|
2024-02-06 18:16:13 -05:00 |
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97882d2640
|
Add Exploding Barrels
|
2024-02-06 18:10:07 -05:00 |
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39d24ffb84
|
Add Airship and Skill Tree to Save
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2024-02-06 17:18:48 -05:00 |
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f2c8e251c4
|
Revert "Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe"
This reverts commit 1cf0fd484e , reversing
changes made to 8fc34c137d .
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2024-02-06 04:13:06 -05:00 |
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1cf0fd484e
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-06 04:11:41 -05:00 |
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8fc34c137d
|
Skill Tree Functionality
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2024-02-06 04:10:53 -05:00 |
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d26bd65930
|
Grapple reel animation, axe spin animation
|
2024-02-06 02:09:45 -05:00 |
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2f3d3d3fec
|
Add ScreenShake
|
2024-02-05 18:59:10 -05:00 |
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66ca29bbc9
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-05 18:58:38 -05:00 |
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0e8210eb19
|
Add Airship Controls
|
2024-02-05 18:40:29 -05:00 |
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ac5fca6b6d
|
import animations
|
2024-02-05 18:29:09 -05:00 |
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b64f1afc09
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-02 14:44:05 -05:00 |
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1fb446990f
|
bug fixes
|
2024-02-02 14:43:39 -05:00 |
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f93e4acffc
|
Axe trail done
hopefully it works. not to sure yet
|
2024-02-02 14:28:52 -05:00 |
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40118c2a89
|
Improve grapple feel and functionality
|
2024-02-01 17:22:46 -05:00 |
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d82a2867f1
|
Make advanced enemy fly to ledges
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2024-02-01 16:20:08 -05:00 |
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e0805447f2
|
Tutorial Level Change
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
|
2024-02-01 00:28:01 -05:00 |
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d3b4cbbbf1
|
Start work on advanced enemy
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2024-01-31 21:25:44 -05:00 |
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b1384a2c7e
|
Improve Wave Spawner Functionality
|
2024-01-31 19:46:37 -05:00 |
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947c38b123
|
Add support for spawning agrod enemies
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2024-01-31 16:34:19 -05:00 |
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56754230b7
|
Blood VFX
finished blood effect
|
2024-01-31 16:03:29 -05:00 |
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5574a39b3b
|
Merge branch 'fix-uproject'
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2024-01-30 00:00:47 -05:00 |
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2fbc5b83f8
|
Tutorial Scaled Up
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
|
2024-01-29 23:47:13 -05:00 |
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73ac95e97c
|
Basic animation implementation
|
2024-01-29 22:00:50 -05:00 |
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420d527090
|
Start implementing some animations into character blueprint
|
2024-01-29 20:44:13 -05:00 |
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fa5101c5e7
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Work on animation blueprint
|
2024-01-29 17:56:51 -05:00 |
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63baf613b8
|
Import animations, start work on animation blueprint
|
2024-01-29 15:14:04 -05:00 |
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45227168d8
|
Tutorial Level Update
Prior to Level Scaling and has some enemies
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2024-01-26 16:27:48 -05:00 |
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2a1c30a76e
|
Fix UI Scaling
|
2024-01-26 01:47:12 -05:00 |
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7531881130
|
Make Dash Cancel Grapple
|
2024-01-26 01:32:41 -05:00 |
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0ea575f0f4
|
Fix Stun State
|
2024-01-26 01:29:59 -05:00 |
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804743748f
|
Add Turret Sounds
|
2024-01-26 01:24:33 -05:00 |
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fe78cf1206
|
Fix more bugs
|
2024-01-25 19:08:51 -05:00 |
|
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7780986568
|
Fix camera bug
|
2024-01-25 17:19:27 -05:00 |
|
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37e9b062b6
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-25 17:05:47 -05:00 |
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2a35e0772c
|
Fix Grapple Zoom Bug
|
2024-01-25 17:05:07 -05:00 |
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e602aa14f1
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-01-25 16:36:17 -05:00 |
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c9e7acbd85
|
Added Nav Mesh and Enemies
I experimented a lot but this is currently in a very buggy state.
|
2024-01-25 16:35:28 -05:00 |
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3b39f1fc58
|
Add Collectables and remove player noise
|
2024-01-25 16:16:24 -05:00 |
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69be483d17
|
Add Sound Effects
|
2024-01-25 01:12:30 -05:00 |
|
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07121a1b73
|
Enemy Improvements
|
2024-01-25 00:35:00 -05:00 |
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f04990d431
|
Various Fixed and Changes
|
2024-01-25 00:20:30 -05:00 |
|
|
6aee6192b9
|
Update insurrectionist model + textures
|
2024-01-24 21:25:05 -05:00 |
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5b3ce06ba5
|
Implement new posters
|
2024-01-24 20:20:12 -05:00 |
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846bdd6972
|
Finalize test warehouse combat encounter
|
2024-01-24 15:03:49 -05:00 |
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b79bff7ada
|
Test level
|
2024-01-24 13:18:10 -05:00 |
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ddb4a8df1a
|
Bugfixes and test map
|
2024-01-24 12:45:19 -05:00 |
|
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d0c33b590d
|
Fix Jump
|
2024-01-23 19:11:39 -05:00 |
|
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99bb38118c
|
Improve Intermediate AI
|
2024-01-23 18:54:31 -05:00 |
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5ec6b58c3b
|
Add Laser
|
2024-01-23 18:44:04 -05:00 |
|
|
7616afc98f
|
Update Health Overlay
|
2024-01-23 18:43:51 -05:00 |
|
|
af829564a1
|
Zoom in camera when grappled on wall
|
2024-01-23 00:48:54 -05:00 |
|
|
10cc08e321
|
Bug Fixes
|
2024-01-22 20:27:02 -05:00 |
|
|
c28bd04919
|
Add Stun to Enemies
|
2024-01-22 18:41:58 -05:00 |
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d44ef7e770
|
Add helmet and axe to player BP
|
2024-01-22 17:21:30 -05:00 |
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d30ed66d19
|
Update Cable Material
|
2024-01-21 18:14:50 -05:00 |
|
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31bc55502d
|
Reorganize Player BP
|
2024-01-21 17:24:36 -05:00 |
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b712a9159a
|
Animation for grapple target out of range
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2024-01-20 20:12:51 -05:00 |
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d4af461f5a
|
Actions and abilities can't occur at the same time
|
2024-01-20 16:47:32 -05:00 |
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652308bc7b
|
Fix AI Null access bug
|
2024-01-20 16:43:48 -05:00 |
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3c6b276684
|
Collision Tweaks
|
2024-01-20 16:43:28 -05:00 |
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6df2437816
|
Add normal map to posters
|
2024-01-20 14:27:31 -05:00 |
|
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d857929666
|
Import base Insurrectionist character rig, character R&D
|
2024-01-17 22:03:47 -05:00 |
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6281220fbd
|
Medium enemy can now aim up and down
|
2024-01-16 18:59:55 -05:00 |
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7105c1b411
|
Medium enemy improvements
|
2024-01-16 18:14:20 -05:00 |
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810e24a5f8
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-16 16:56:36 -05:00 |
|
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744f56b877
|
Add Axe
|
2024-01-16 16:55:07 -05:00 |
|
|
e57662398f
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-16 16:26:43 -05:00 |
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c23b90b2a5
|
Add breakable glass
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2024-01-16 16:21:47 -05:00 |
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dd2fb99659
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-16 16:18:34 -05:00 |
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3283e46061
|
Dash Effect
changed name of the Niagara asset for the Dash Effect to Dash_Effect
|
2024-01-16 16:17:34 -05:00 |
|
|
5fbcd57830
|
Update Title Screen
|
2024-01-16 14:49:43 -05:00 |
|
|
2565ceefc7
|
Fix player hopping along ground when grappling
|
2024-01-16 14:01:25 -05:00 |
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|
fdedfd1fb1
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-15 16:37:42 -05:00 |
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077e7e9ecc
|
Pulled from Origin
|
2024-01-15 16:37:15 -05:00 |
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8971ed85d5
|
Tutorial Final Whitebox
All interior assets have been added to the level besides anything purely cosmetic.
|
2024-01-15 16:26:22 -05:00 |
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7ea9f85147
|
Test Tunnel Creator
|
2024-01-15 15:34:55 -05:00 |
|
|
1d817342e8
|
Update Doors to Bunker Assets
|
2024-01-15 15:21:52 -05:00 |
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d19f7a7458
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-15 14:06:44 -05:00 |
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19f32b073e
|
Add bunker asset pack
|
2024-01-15 13:51:41 -05:00 |
|
|
34bad54e6a
|
Create NS_SkeletalMesh.uasset
Added dash effect
|
2024-01-13 17:28:37 -05:00 |
|
|
efa0942bd0
|
Add Skill Tree
|
2024-01-11 19:28:54 -05:00 |
|
|
5297b63e8a
|
Fix Enemies attacking only once
|
2024-01-10 18:58:56 -05:00 |
|
|
909067b791
|
Fix Event BP
|
2024-01-10 18:53:40 -05:00 |
|
|
a22969796f
|
Add Electric Grapple and update icons
|
2024-01-09 18:30:26 -05:00 |
|
|
cbf9957e18
|
Update Camera Collision
|
2024-01-09 14:11:41 -05:00 |
|
|
0f24f69b26
|
Change Default Maps
|
2024-01-09 13:10:24 -05:00 |
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|
007da6b316
|
Update Level Select To Data Table
|
2024-01-08 18:30:58 -05:00 |
|
|
1b27c9ae00
|
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
|
2024-01-08 17:26:32 -05:00 |
|
|
0c4771f39b
|
Organizational Changes
|
2024-01-08 17:25:54 -05:00 |
|
|
443d17d2d4
|
Add birds poster
|
2024-01-06 13:15:41 -05:00 |
|
|
f8bbaf8d90
|
Import Patrick's level
|
2024-01-06 13:15:15 -05:00 |
|
|
9956ac032e
|
Add Story Terminals
|
2023-12-11 04:27:11 -05:00 |
|
|
0612311302
|
Grapple Onto Moving Surfaces
|
2023-12-10 07:31:27 -05:00 |
|
|
cfddcb4d8a
|
Reorganize Assets
|
2023-12-07 15:40:11 -05:00 |
|
|
bf8a9b7a88
|
Remove Debug Items
|
2023-12-03 17:47:29 -05:00 |
|
|
e9639dea86
|
Added poster blueprint and some poster textures
|
2023-11-29 16:09:23 -05:00 |
|
|
d6fdb9e7ef
|
Add Title Menu
|
2023-11-28 21:24:36 -05:00 |
|
|
0c1c100536
|
clean up material graphs
|
2023-11-28 12:50:53 -05:00 |
|
|
55b3b1645d
|
Fix folding platform bug
|
2023-11-27 17:54:57 -05:00 |
|
|
36a5169b7d
|
Reorganize Files
|
2023-11-26 22:20:19 -05:00 |
|
|
139324438e
|
Add Laser Walls and Electric Fences to Save
|
2023-11-26 22:00:04 -05:00 |
|
|
e752dd294f
|
Fix Health Overlay
|
2023-11-26 21:28:11 -05:00 |
|
|
e5017fb46f
|
Add Support for chained events
|
2023-11-26 21:23:17 -05:00 |
|
|
3f0b1f54af
|
Expand on event system
|
2023-11-26 19:32:41 -05:00 |
|
|
6f9d9e92a2
|
Add Event System
|
2023-11-26 17:09:50 -05:00 |
|
|
bf1afbde02
|
Add Enemy Spawning Functionality
|
2023-11-25 01:21:59 -05:00 |
|
|
acec57ed3b
|
Update Laser Wall
|
2023-11-24 22:51:48 -05:00 |
|
|
6dc2a95aa2
|
Disable Input While Attacking
|
2023-11-24 20:46:04 -05:00 |
|
|
7de9fd140f
|
Make melee more responsive
|
2023-11-24 20:34:40 -05:00 |
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