Commit Graph

145 Commits

Author SHA1 Message Date
916939a778 Add Rage Meter 2024-02-23 22:39:56 -05:00
996c1fa650 Critical Hits drop extra health 2024-02-23 21:18:11 -05:00
d4c22b03bb Update Knockback on dash 2024-02-23 21:00:36 -05:00
e2302db023 Tutorial Level Modifications
Hallways at the start are larger, free standing enemies are better positioned, etc.

Note: Enemy Spawning is problematic in this version due to unknown reasons!
2024-02-23 14:39:04 -05:00
e7876ec338 Fix some VFX 2024-02-23 12:23:24 -05:00
133d3c5d58 Improve lighting and Impact Frames 2024-02-23 01:05:47 -05:00
c889928e6e Add sound effect for can't use an ability 2024-02-22 21:11:06 -05:00
4aa79018f3 make barrel more fun 2024-02-22 19:37:21 -05:00
b3753069ad Balance attacks 2024-02-22 19:10:21 -05:00
75b3aed952 Different trace for wall and enemies 2024-02-22 18:59:05 -05:00
c5ec1e5a73 Fix glitch where axe stops working 2024-02-22 18:37:25 -05:00
2e0d74f7c9 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-22 18:37:11 -05:00
53d0512134 Fix Critical Hit and Improve Enemies 2024-02-22 18:17:42 -05:00
baad38590c The Ascent First Iteration
Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00
6e95e37ff4 Add Missile 2024-02-22 02:23:20 -05:00
b9e8bbbad7 Balance Axe 2024-02-22 00:49:00 -05:00
554d821420 Press 0 to destroy save and reset level 2024-02-22 00:29:13 -05:00
3ddd26e44a Finish Demo Level 2024-02-22 00:23:03 -05:00
5e334cd160 Improve Enemy AI 2024-02-21 21:49:24 -05:00
3d16eddbe0 Update Lighting 2024-02-21 13:16:52 -05:00
f564dfc8cd Fix exploding barrel scale 2024-02-21 13:12:54 -05:00
493a399a89 Player Finally Has a Heavy Attack Again 2024-02-21 13:04:12 -05:00
54df3d3f2e Work on attack 2024-02-21 12:33:10 -05:00
609c548a36 Make enemies not completely braindead 2024-02-21 12:09:34 -05:00
cfa9942a07 Exploding barrels affect physics bodies 2024-02-21 02:16:34 -05:00
aa2d78db7a Add Poster Screens 2024-02-21 02:04:04 -05:00
6a23f66179 Add Camera 2024-02-20 22:48:20 -05:00
1a0c4411c4 Add new props 2024-02-20 22:23:30 -05:00
5c3588253a Work on test level 2024-02-20 20:56:48 -05:00
5876bef562 Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-20 00:58:04 -05:00
79f959a7bc Work on test level 2024-02-20 00:57:43 -05:00
ac37b46ec0 Tutorial Grapple Lab Blockout
Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
7c0179e8c2 Change health overlay to post process effect 2024-02-19 20:22:29 -05:00
3b8344ad6d adjust player damage curve 2024-02-17 03:38:08 -05:00
f31a2705e6 Add save event 2024-02-17 02:17:37 -05:00
f85a89b65b Update UI 2024-02-17 02:12:56 -05:00
16e00218ae Skill tree should only show at checkpoints 2024-02-16 23:55:00 -05:00
74e583c93f Update Wave spawner 2024-02-16 23:41:46 -05:00
bb1e3c0044 Added Grapple Lab Room
Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
2024-02-16 15:31:46 -05:00
8ca1fc6608 Update Collisions 2024-02-16 13:04:17 -05:00
9318667691 Tutorial Parkour Expansion
Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
2024-02-16 02:27:19 -05:00
f97d0cf0f7 LODS 2024-02-15 19:16:09 -05:00
09b0680b8e Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
d2f3581cd2 Update enemy damage system 2024-02-14 16:59:35 -05:00
978a11cf2a Fix issue with skill tree not upgrading melee damage 2024-02-14 12:38:41 -05:00
5f0d4968bf Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe 2024-02-13 13:36:19 -05:00
dc3f293dd8 Optimize turret textures, iterate on shenanigans map 2024-02-13 13:36:14 -05:00
2aaaea110e Fix Axe Spin Not Working 2024-02-13 13:09:27 -05:00
d0c1c6d0af Add more SFX implementation 2024-02-13 01:01:13 -05:00
eb23b18eeb Fix bug with grappling 2024-02-13 00:13:55 -05:00