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c0e2e4a4b9
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Turret Implementation
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2024-02-10 02:14:14 -05:00 |
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c38ff7fa39
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Advanced Enemy Waves and Ascent Experimental Area
Incredibly important version!
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2024-02-09 15:13:40 -05:00 |
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779c6c38db
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Definitely Not a Secret
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2024-02-09 02:54:15 -05:00 |
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b068e50f54
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 23:46:02 -05:00 |
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007a1c3e5e
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Implement Axe Trail
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2024-02-08 23:45:12 -05:00 |
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e033bf6ce4
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Enemy Waves and More Blockout Items
This update is BIG but not finalized!
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2024-02-08 23:33:52 -05:00 |
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e3cd048301
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Don't Worry About It
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2024-02-08 18:59:37 -05:00 |
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e9f690f2b7
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-02-08 18:59:07 -05:00 |
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0768aa819e
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Fix Impact Frames
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2024-02-08 17:55:52 -05:00 |
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aa3595ea7f
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Ascent Map Test and Basic Enemy Wave
I now fully understand the wave system for enemies and so far this is just the bare bones.
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2024-02-08 17:43:13 -05:00 |
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4d0dfd6d04
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Add XP
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2024-02-08 17:27:48 -05:00 |
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360208b933
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Can only use abilities after collecting them
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2024-02-08 17:12:27 -05:00 |
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449b75bf23
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Improve Axe Throw Return To Player
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2024-02-08 16:20:11 -05:00 |
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07e110b3cf
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Player Hit Wall Effect
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2024-02-08 15:50:40 -05:00 |
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af2f906946
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New Attack System
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2024-02-08 14:42:32 -05:00 |
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38e158aecc
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Make can grapple default
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2024-02-06 19:25:45 -05:00 |
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e609e4e448
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Add Critical Hit When Grapple Attacking
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2024-02-06 19:01:16 -05:00 |
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35425c4fd5
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Make it so you have to pick up grapple
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2024-02-06 18:38:00 -05:00 |
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1cf98a1503
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Move Camera over Right Shoulder
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2024-02-06 18:16:13 -05:00 |
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97882d2640
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Add Exploding Barrels
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2024-02-06 18:10:07 -05:00 |
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39d24ffb84
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Add Airship and Skill Tree to Save
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2024-02-06 17:18:48 -05:00 |
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8fc34c137d
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Skill Tree Functionality
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2024-02-06 04:10:53 -05:00 |
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2f3d3d3fec
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Add ScreenShake
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2024-02-05 18:59:10 -05:00 |
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0e8210eb19
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Add Airship Controls
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2024-02-05 18:40:29 -05:00 |
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1fb446990f
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bug fixes
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2024-02-02 14:43:39 -05:00 |
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40118c2a89
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Improve grapple feel and functionality
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2024-02-01 17:22:46 -05:00 |
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d82a2867f1
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Make advanced enemy fly to ledges
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2024-02-01 16:20:08 -05:00 |
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e0805447f2
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Tutorial Level Change
Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
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2024-02-01 00:28:01 -05:00 |
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d3b4cbbbf1
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Start work on advanced enemy
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2024-01-31 21:25:44 -05:00 |
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b1384a2c7e
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Improve Wave Spawner Functionality
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2024-01-31 19:46:37 -05:00 |
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947c38b123
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Add support for spawning agrod enemies
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2024-01-31 16:34:19 -05:00 |
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2fbc5b83f8
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Tutorial Scaled Up
The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
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2024-01-29 23:47:13 -05:00 |
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45227168d8
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Tutorial Level Update
Prior to Level Scaling and has some enemies
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2024-01-26 16:27:48 -05:00 |
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0ea575f0f4
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Fix Stun State
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2024-01-26 01:29:59 -05:00 |
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804743748f
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Add Turret Sounds
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2024-01-26 01:24:33 -05:00 |
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fe78cf1206
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Fix more bugs
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2024-01-25 19:08:51 -05:00 |
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37e9b062b6
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-01-25 17:05:47 -05:00 |
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2a35e0772c
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Fix Grapple Zoom Bug
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2024-01-25 17:05:07 -05:00 |
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e602aa14f1
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Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
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2024-01-25 16:36:17 -05:00 |
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c9e7acbd85
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Added Nav Mesh and Enemies
I experimented a lot but this is currently in a very buggy state.
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2024-01-25 16:35:28 -05:00 |
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3b39f1fc58
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Add Collectables and remove player noise
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2024-01-25 16:16:24 -05:00 |
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69be483d17
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Add Sound Effects
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2024-01-25 01:12:30 -05:00 |
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07121a1b73
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Enemy Improvements
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2024-01-25 00:35:00 -05:00 |
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f04990d431
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Various Fixed and Changes
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2024-01-25 00:20:30 -05:00 |
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5b3ce06ba5
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Implement new posters
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2024-01-24 20:20:12 -05:00 |
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846bdd6972
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Finalize test warehouse combat encounter
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2024-01-24 15:03:49 -05:00 |
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b79bff7ada
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Test level
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2024-01-24 13:18:10 -05:00 |
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ddb4a8df1a
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Bugfixes and test map
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2024-01-24 12:45:19 -05:00 |
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d0c33b590d
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Fix Jump
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2024-01-23 19:11:39 -05:00 |
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99bb38118c
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Improve Intermediate AI
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2024-01-23 18:54:31 -05:00 |
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