Door Control #15
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Feature to close / open specific doors based on
-Entering an area
-Exiting an area
-Killing a specific enemy
-Kill all the enemies in an area
-Killing a specific amount of enemies
-Time
-Button Press / Other Interactable
Killing specific + all enemies in an array can probably just be treated as an array. I suggest generalizing this functionality into a separate Blueprint component called like "PuzzleComponent," and it fires an event when all conditions are met
I did this for my game Shepherd and it helped a lot