Door Control #15

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opened 2023-11-01 13:45:42 -04:00 by connor · 1 comment
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Feature to close / open specific doors based on
-Entering an area
-Exiting an area
-Killing a specific enemy
-Kill all the enemies in an area
-Killing a specific amount of enemies
-Time
-Button Press / Other Interactable

Feature to close / open specific doors based on -Entering an area -Exiting an area -Killing a specific enemy -Kill all the enemies in an area -Killing a specific amount of enemies -Time -Button Press / Other Interactable
connor added this to the Level Design Mechanics milestone 2023-11-01 13:45:42 -04:00
connor added the
Programming
label 2023-11-01 13:45:42 -04:00
connor self-assigned this 2023-11-01 13:45:42 -04:00
connor added this to the Hook, Line and Axe project 2023-11-01 13:45:42 -04:00
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Killing specific + all enemies in an array can probably just be treated as an array. I suggest generalizing this functionality into a separate Blueprint component called like "PuzzleComponent," and it fires an event when all conditions are met

I did this for my game Shepherd and it helped a lot

Killing specific + all enemies in an array can probably just be treated as an array. I suggest generalizing this functionality into a separate Blueprint component called like "PuzzleComponent," and it fires an event when all conditions are met [I did this for my game Shepherd and it helped a lot](https://github.com/arocull/Shepherd/blob/master/src/Map/puzzle.h)
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