Enemy Spawning #16
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Wave Based. You can specify specific waves, with timings for enemies and time between waves.
Started by events
-button press / interactable
-enter area
-exit area
Spawn enemies
-Over time
-In bursts
-Random enemies from a specified list
-Specific list of enemies
Connects to other level design mechanics
-Starts event when spawning is over(open door, move platform, spawn new actor?)