Ambience
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2024-03-27 17:12:22 -04:00 |
Bird
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2024-03-27 17:12:22 -04:00 |
Boss/Attacks
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2024-03-27 17:12:22 -04:00 |
Infantry
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2024-03-27 17:12:22 -04:00 |
Insurrectionist
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2024-03-27 17:12:22 -04:00 |
Music/voidwing
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2024-03-27 17:12:22 -04:00 |
SoundClasses
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2024-03-27 17:12:22 -04:00 |
Turret
|
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2024-03-27 17:12:22 -04:00 |
VFX
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2024-03-27 17:12:22 -04:00 |
VoidWing
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2024-03-27 17:12:22 -04:00 |
A_ComputerInteract.uasset
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2024-03-27 17:12:22 -04:00 |
A_VoidEnergy.uasset
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2024-03-27 17:12:22 -04:00 |
SC_AbilityCooldown.uasset
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2024-03-27 17:12:22 -04:00 |
SC_DoorClose.uasset
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2024-03-27 17:12:22 -04:00 |
SC_DoorOpen.uasset
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2024-03-27 17:12:22 -04:00 |
SC_ProjectileExplosion.uasset
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2024-03-27 17:12:22 -04:00 |
SC_VoidEnergy.uasset
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2024-03-27 17:12:22 -04:00 |
SW_AbilityCooldown.uasset
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2024-03-27 17:12:22 -04:00 |
SW_Barrel_Impact.uasset
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2024-03-27 17:12:22 -04:00 |
SW_ChairRoll.uasset
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2024-03-27 17:12:22 -04:00 |
SW_DoorClose.uasset
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2024-03-27 17:12:22 -04:00 |
SW_DoorEcho.uasset
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2024-03-27 17:12:22 -04:00 |
SW_DoorOpen.uasset
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|
2024-03-27 17:12:22 -04:00 |
SW_GlassBreaking.uasset
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2024-03-27 17:12:22 -04:00 |
SW_ProjectileExplosion.uasset
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Assign Sound Classes
|
2024-03-27 17:12:22 -04:00 |