hook-line-axe/Content/Materials
Patrick Ryan 09b0680b8e Ascent Platform Blockout
First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
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Bunker Add Exploding Barrels 2024-02-06 18:10:07 -05:00
Enemies Update enemy damage system 2024-02-14 16:59:35 -05:00
MaterialFunctions Turret Implementation 2024-02-10 02:14:14 -05:00
PostProcess Fix Impact Frames 2024-02-08 17:55:52 -05:00
ShippingContainer Ascent Platform Blockout 2024-02-15 17:43:22 -05:00
UI Update Title Screen 2024-01-16 14:49:43 -05:00
VFX Drone Turret Functionality 2024-02-10 19:47:15 -05:00
M_Axe.uasset Turret Implementation 2024-02-10 02:14:14 -05:00
M_AxeDecal.uasset Turret Implementation 2024-02-10 02:14:14 -05:00
M_Cable.uasset Lots of VFX and SFX improvements for projectiles 2024-02-10 06:19:16 -05:00
M_Electricity_SwitchDirection.uasset Fix Event BP 2024-01-10 18:53:40 -05:00
M_Electricity.uasset Add Electric Grapple and update icons 2024-01-09 18:30:26 -05:00
M_Glass.uasset Add breakable glass 2024-01-16 16:21:47 -05:00
M_Health.uasset
M_Laser.uasset Add Laser 2024-01-23 18:44:04 -05:00
M_LaserLight.uasset Definitely Not a Secret 2024-02-09 02:54:15 -05:00
M_LaserWall.uasset
M_PBR.uasset Turret Implementation 2024-02-10 02:14:14 -05:00
M_Poster_Base.uasset Add normal map to posters 2024-01-20 14:27:31 -05:00
M_PrototypeGrid.uasset
M_Screen.uasset
M_Spark.uasset Lots of VFX and SFX improvements for projectiles 2024-02-10 06:19:16 -05:00
M_TurretHead.uasset Optimize turret textures, iterate on shenanigans map 2024-02-13 13:36:14 -05:00
M_TurretStand.uasset Optimize turret textures, iterate on shenanigans map 2024-02-13 13:36:14 -05:00
M_Void.uasset
M_VoidEnergy.uasset New Axe Swing SFX 2024-02-11 15:49:31 -05:00
MI_PrototypeGrid_Gray.uasset