hook-line-axe/Content/Blueprints/Enemys/CharacterEnemies/BehaviorTree
2024-04-23 18:55:55 -04:00
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AdvancedEnemyBehavior.uasset Boss Improvements 2024-04-09 15:40:05 -04:00
AdvancedEnemyBlackboard.uasset Start work on advanced enemy 2024-01-31 21:25:44 -05:00
BasicEnemyBehavior.uasset Revert "Increase Lighting Brightness in Pitfall" 2024-04-09 18:15:39 -04:00
BasicEnemyBlackboard.uasset Enemies patrol around origin, not current position 2024-02-24 01:25:57 -05:00
DecoratorInLine.uasset Fix Decorator Issue 2024-02-27 22:42:37 -05:00
DecoratorOnNavMesh.uasset Finish Demo Level 2024-02-22 00:23:03 -05:00
DecoratorUnreachable.uasset Make advanced enemy fly to ledges 2024-02-01 16:20:08 -05:00
FlyToPoint.uasset Boss Improvements 2024-04-09 15:40:05 -04:00
FlyUp.uasset Start On Boss Locomotion 2024-03-19 18:56:35 -04:00
Hover.uasset Start On Boss Locomotion 2024-03-19 18:56:35 -04:00
HoverFollow.uasset Boss Improvements 2024-04-09 15:40:05 -04:00
IntermediateEnemyBehavior_Missile.uasset Add different rage highlights for different enemies 2024-03-28 00:45:19 -04:00
IntermediateEnemyBehavior.uasset Fix Decorator Issue 2024-02-27 22:42:37 -05:00
IntermediateEnemyBlackboard.uasset Reorganize Assets 2023-12-07 15:40:11 -05:00
MoveToFlyableLocation.uasset Improve grapple feel and functionality 2024-02-01 17:22:46 -05:00
NavQueryFilter.uasset Enemies can no longer go back in their huts 2024-02-27 23:16:47 -05:00
TaskChangeEnemyState.uasset Add Electrocution State 2024-04-04 15:41:27 -04:00
TaskGetRandomArialLocation.uasset Boss Improvements 2024-04-09 15:40:05 -04:00
TaskGetRandomLocation_Elite.uasset Start On Boss Locomotion 2024-03-19 18:56:35 -04:00
TaskGetRandomLocation.uasset Trailer Tweaks 2024-04-23 18:55:55 -04:00
TaskSetGravity.uasset Start On Boss Locomotion 2024-03-19 18:56:35 -04:00