.. |
Bunker
|
Add Exploding Barrels
|
2024-02-06 18:10:07 -05:00 |
MaterialFunctions
|
Turret Implementation
|
2024-02-10 02:14:14 -05:00 |
PostProcess
|
Fix Impact Frames
|
2024-02-08 17:55:52 -05:00 |
UI
|
Update Title Screen
|
2024-01-16 14:49:43 -05:00 |
VFX
|
Drone Turret Functionality
|
2024-02-10 19:47:15 -05:00 |
M_Axe.uasset
|
Turret Implementation
|
2024-02-10 02:14:14 -05:00 |
M_AxeDecal.uasset
|
Turret Implementation
|
2024-02-10 02:14:14 -05:00 |
M_Cable.uasset
|
Lots of VFX and SFX improvements for projectiles
|
2024-02-10 06:19:16 -05:00 |
M_Electricity_SwitchDirection.uasset
|
Fix Event BP
|
2024-01-10 18:53:40 -05:00 |
M_Electricity.uasset
|
Add Electric Grapple and update icons
|
2024-01-09 18:30:26 -05:00 |
M_Glass.uasset
|
Add breakable glass
|
2024-01-16 16:21:47 -05:00 |
M_Health.uasset
|
Reorganize Assets
|
2023-12-07 15:40:11 -05:00 |
M_Laser.uasset
|
Add Laser
|
2024-01-23 18:44:04 -05:00 |
M_LaserLight.uasset
|
Definitely Not a Secret
|
2024-02-09 02:54:15 -05:00 |
M_LaserWall.uasset
|
Reorganize Assets
|
2023-12-07 15:40:11 -05:00 |
M_PBR.uasset
|
Turret Implementation
|
2024-02-10 02:14:14 -05:00 |
M_Poster_Base.uasset
|
Add normal map to posters
|
2024-01-20 14:27:31 -05:00 |
M_PrototypeGrid.uasset
|
Reorganize Assets
|
2023-12-07 15:40:11 -05:00 |
M_Screen.uasset
|
Update Laser Wall
|
2023-11-24 22:51:48 -05:00 |
M_Spark.uasset
|
Lots of VFX and SFX improvements for projectiles
|
2024-02-10 06:19:16 -05:00 |
M_TurretHead.uasset
|
Optimize turret textures, iterate on shenanigans map
|
2024-02-13 13:36:14 -05:00 |
M_TurretStand.uasset
|
Optimize turret textures, iterate on shenanigans map
|
2024-02-13 13:36:14 -05:00 |
M_Void.uasset
|
Black Fadeout for levels
|
2023-11-24 01:24:04 -05:00 |
M_VoidEnergy.uasset
|
New Axe Swing SFX
|
2024-02-11 15:49:31 -05:00 |
MI_PrototypeGrid_Gray.uasset
|
Organizational Changes
|
2024-01-08 17:25:54 -05:00 |