vulkan-rust-learning/README.md
2024-09-19 19:25:44 -04:00

1.2 KiB

vulkan-rust-learning

Experiments for learning how write Vulkan, using Rust, for real-time raytracing, and other shenanigans.

Resources

Architectures Notes

  • Use Top Level Acceleration Structure (TLAS) for instancing and describing geometry
  • Use Bottom Level Acceleration Structure (BLAS) for actually storying geometry inside of AABB regions
  • Keep BLAS AABBs condensed (less negative space), but don't overlap them either
  • We could have an AABB system that automatically generates it from placed level geometry? Too overkill?