Block a user
Animation Implementation - Weak Melee Unit
Player Animations Implementation
Door Control
Killing specific + all enemies in an array can probably just be treated as an array. I suggest generalizing this functionality into a separate Blueprint component called like "PuzzleComponent,"…
Stationary Turret Behavior
I have a lot of turn-rate limiting formulas already for my Game Audio project, if any math assistance is needed
Warehouse Props
Understandable if not desired, but attempting to reduce our workload, we can use PolyHaven assets for free without any need for licensing (they're 100% free use, and generally high-quality)
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