Tweak level design doc

This commit is contained in:
Alan O'Cull 2024-02-16 16:53:13 -05:00
parent 419f705882
commit 1d143c1a47

View File

@ -10,7 +10,7 @@ In each level, we're looking for, at minimum:
- Experienced players can maybe complete this in 5 or 10 minutes minimum - Experienced players can maybe complete this in 5 or 10 minutes minimum
- 3 set-piece combat encounters in separate arenas - 3 set-piece combat encounters in separate arenas
- Space for player choice - Space for player choice
- Do not enforce any specific mechanic unless player has not been taught it yet - Do not enforce any specific mechanic unless specifically teaching it to the player
- **Gameplay-wise** - how player decides to approach a problem - **Gameplay-wise** - how player decides to approach a problem
- Strategizing enemy encounters (cover, enemy spawns, enemy types, etc) - Strategizing enemy encounters (cover, enemy spawns, enemy types, etc)
- Using resources (choosing one ability over the other, choosing between cover, etc) - Using resources (choosing one ability over the other, choosing between cover, etc)