9cec9e79bc
Change Reeling System
2024-02-27 22:29:59 -05:00
7269feb7cd
Various BP optimizations
2024-02-27 22:12:22 -05:00
dfb6be1ef4
The Ascent Enemy Spawn (Big Platform)
...
Big enemy platform spawn has been implemented although enemies loiter in spawning hut.
2024-02-27 16:00:24 -05:00
c3fba48efd
WIP import new animations
2024-02-25 13:04:58 -05:00
823928aa7a
Add Holograms
2024-02-24 04:11:27 -05:00
3303c53e0a
Enemies patrol around origin, not current position
2024-02-24 01:25:57 -05:00
916939a778
Add Rage Meter
2024-02-23 22:39:56 -05:00
996c1fa650
Critical Hits drop extra health
2024-02-23 21:18:11 -05:00
d4c22b03bb
Update Knockback on dash
2024-02-23 21:00:36 -05:00
e2302db023
Tutorial Level Modifications
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Hallways at the start are larger, free standing enemies are better positioned, etc.
Note: Enemy Spawning is problematic in this version due to unknown reasons!
2024-02-23 14:39:04 -05:00
e7876ec338
Fix some VFX
2024-02-23 12:23:24 -05:00
133d3c5d58
Improve lighting and Impact Frames
2024-02-23 01:05:47 -05:00
c889928e6e
Add sound effect for can't use an ability
2024-02-22 21:11:06 -05:00
4aa79018f3
make barrel more fun
2024-02-22 19:37:21 -05:00
b3753069ad
Balance attacks
2024-02-22 19:10:21 -05:00
75b3aed952
Different trace for wall and enemies
2024-02-22 18:59:05 -05:00
c5ec1e5a73
Fix glitch where axe stops working
2024-02-22 18:37:25 -05:00
2e0d74f7c9
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-22 18:37:11 -05:00
53d0512134
Fix Critical Hit and Improve Enemies
2024-02-22 18:17:42 -05:00
baad38590c
The Ascent First Iteration
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Added blocks for props and BPs. Turned of cast shadows for lighting to make workflow easier.
2024-02-22 16:58:30 -05:00
6e95e37ff4
Add Missile
2024-02-22 02:23:20 -05:00
b9e8bbbad7
Balance Axe
2024-02-22 00:49:00 -05:00
554d821420
Press 0 to destroy save and reset level
2024-02-22 00:29:13 -05:00
3ddd26e44a
Finish Demo Level
2024-02-22 00:23:03 -05:00
5e334cd160
Improve Enemy AI
2024-02-21 21:49:24 -05:00
3d16eddbe0
Update Lighting
2024-02-21 13:16:52 -05:00
f564dfc8cd
Fix exploding barrel scale
2024-02-21 13:12:54 -05:00
493a399a89
Player Finally Has a Heavy Attack Again
2024-02-21 13:04:12 -05:00
54df3d3f2e
Work on attack
2024-02-21 12:33:10 -05:00
6b15db7e77
Turn off double jump
2024-02-21 12:23:49 -05:00
609c548a36
Make enemies not completely braindead
2024-02-21 12:09:34 -05:00
cfa9942a07
Exploding barrels affect physics bodies
2024-02-21 02:16:34 -05:00
aa2d78db7a
Add Poster Screens
2024-02-21 02:04:04 -05:00
6a23f66179
Add Camera
2024-02-20 22:48:20 -05:00
1a0c4411c4
Add new props
2024-02-20 22:23:30 -05:00
5c3588253a
Work on test level
2024-02-20 20:56:48 -05:00
5876bef562
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-20 00:58:04 -05:00
79f959a7bc
Work on test level
2024-02-20 00:57:43 -05:00
47c4e58376
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-19 23:50:17 -05:00
ac37b46ec0
Tutorial Grapple Lab Blockout
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Blockout for room and enemy combat completed. May need iterations later.
2024-02-19 23:49:57 -05:00
a0978ae466
Fix axe throw grappling glitch
2024-02-19 23:41:31 -05:00
7c0179e8c2
Change health overlay to post process effect
2024-02-19 20:22:29 -05:00
147f6ede8b
Add knockback to dash
2024-02-17 03:49:35 -05:00
3b8344ad6d
adjust player damage curve
2024-02-17 03:38:08 -05:00
770c9f5c01
Update Health Bar
2024-02-17 02:32:33 -05:00
f31a2705e6
Add save event
2024-02-17 02:17:37 -05:00
f85a89b65b
Update UI
2024-02-17 02:12:56 -05:00
16e00218ae
Skill tree should only show at checkpoints
2024-02-16 23:55:00 -05:00
74e583c93f
Update Wave spawner
2024-02-16 23:41:46 -05:00
b9ebb6fdb9
Update NS_LandVFX.uasset
2024-02-16 17:02:07 -05:00
a2e88999ef
Impact VFX
2024-02-16 15:59:50 -05:00
bb1e3c0044
Added Grapple Lab Room
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Tutorial now has empty Grapple lab Room which will be filled with blocks and enemies soon.
2024-02-16 15:31:46 -05:00
8ca1fc6608
Update Collisions
2024-02-16 13:04:17 -05:00
448ee4da0b
Update Texutures
2024-02-16 12:48:48 -05:00
9318667691
Tutorial Parkour Expansion
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Parkour Area ceiling has been raised to prevent clipping or overlap with the player. Length will be easy to modify now that folders have been added.
2024-02-16 02:27:19 -05:00
fced521f7c
Create NS_LandVFX.uasset
2024-02-15 21:51:09 -05:00
3de71a018d
VFX for attack impact and insurrectionist steps
2024-02-15 20:53:48 -05:00
f97d0cf0f7
LODS
2024-02-15 19:16:09 -05:00
e7b47aab84
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-15 17:44:10 -05:00
09b0680b8e
Ascent Platform Blockout
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First blockout for the three types of platforms on The Ascent level.
2024-02-15 17:43:22 -05:00
6e22872d8f
Attack blending tweak
2024-02-14 23:35:01 -05:00
21856c8f48
Import shipping crates
2024-02-14 22:58:50 -05:00
d2f3581cd2
Update enemy damage system
2024-02-14 16:59:35 -05:00
4e51dbeae9
Change movement to strafing
2024-02-14 13:14:39 -05:00
978a11cf2a
Fix issue with skill tree not upgrading melee damage
2024-02-14 12:38:41 -05:00
5f0d4968bf
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-13 13:36:19 -05:00
dc3f293dd8
Optimize turret textures, iterate on shenanigans map
2024-02-13 13:36:14 -05:00
2aaaea110e
Fix Axe Spin Not Working
2024-02-13 13:09:27 -05:00
d0c1c6d0af
Add more SFX implementation
2024-02-13 01:01:13 -05:00
eb23b18eeb
Fix bug with grappling
2024-02-13 00:13:55 -05:00
bd50b1853f
Buggy wuggy was a bug, buggy wuggy was so snug, buggy wuggy then met connor, buggy wuggy was a goner
2024-02-12 23:04:19 -05:00
c42ef3819f
Change melee attack to multi object trace
2024-02-12 22:03:46 -05:00
ef73178c86
Replace melee speed with melee stun, add knockback upgrade
2024-02-12 21:39:01 -05:00
7660c41a42
Drones avoid walls
2024-02-12 20:52:05 -05:00
ddbe6d5e03
unreal didnt save so once again fixing the ax throw
2024-02-12 16:06:53 -05:00
e008cd8c80
Ax throw returns to player after 7 bounces
2024-02-12 16:01:15 -05:00
45b7a542e5
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-12 13:18:03 -05:00
a490a0acd4
buggy wuggy
2024-02-12 13:17:48 -05:00
1c39109b4b
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-12 12:49:38 -05:00
414e83f553
Footstep events, foot sockets
2024-02-12 12:47:44 -05:00
fd4459af4e
Update BP_ThrownProjectile.uasset
2024-02-12 12:47:17 -05:00
b23a58abe8
Tweak Damage Values
2024-02-12 12:09:52 -05:00
4203e8d98a
Improve animation blending on fall, land, reel faces movement direction
2024-02-12 00:54:32 -05:00
842b20eebc
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-11 16:01:47 -05:00
f25ec10c06
Reimport grapple, import Tommy's animations
2024-02-11 16:01:09 -05:00
fc18d3f2ea
New Axe Swing SFX
2024-02-11 15:49:31 -05:00
9dbb1e8bf3
Drone Turret Functionality
2024-02-10 19:47:15 -05:00
4729752e4c
Balance Axe Throw and Shooting Enemies
2024-02-10 18:16:52 -05:00
e534dd114c
Lots of VFX and SFX improvements for projectiles
2024-02-10 06:19:16 -05:00
c0e2e4a4b9
Turret Implementation
2024-02-10 02:14:14 -05:00
c38ff7fa39
Advanced Enemy Waves and Ascent Experimental Area
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Incredibly important version!
2024-02-09 15:13:40 -05:00
779c6c38db
Definitely Not a Secret
2024-02-09 02:54:15 -05:00
e17df5cae2
Enemy Blood Implementation
2024-02-09 00:13:21 -05:00
b068e50f54
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 23:46:02 -05:00
007a1c3e5e
Implement Axe Trail
2024-02-08 23:45:12 -05:00
d3844dc8ef
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 23:34:37 -05:00
e033bf6ce4
Enemy Waves and More Blockout Items
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This update is BIG but not finalized!
2024-02-08 23:33:52 -05:00
0a029a0caa
Reimport Shelby's animations, tweak attack blending to be more lenient on direction
2024-02-08 19:55:05 -05:00
e3cd048301
Don't Worry About It
2024-02-08 18:59:37 -05:00
e9f690f2b7
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 18:59:07 -05:00
6ae9bd280e
Update M_AxeTrail.uasset
2024-02-08 18:35:42 -05:00
f6ef97a2dc
Axe trail
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added more blur to texture
2024-02-08 18:33:53 -05:00
0768aa819e
Fix Impact Frames
2024-02-08 17:55:52 -05:00
0bf8cb9063
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-08 17:44:07 -05:00
aa3595ea7f
Ascent Map Test and Basic Enemy Wave
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I now fully understand the wave system for enemies and so far this is just the bare bones.
2024-02-08 17:43:13 -05:00
4d0dfd6d04
Add XP
2024-02-08 17:27:48 -05:00
360208b933
Can only use abilities after collecting them
2024-02-08 17:12:27 -05:00
59145b22b9
Fix bug with axe where it doesnt actually do anything i just changed
2024-02-08 16:31:46 -05:00
449b75bf23
Improve Axe Throw Return To Player
2024-02-08 16:20:11 -05:00
07e110b3cf
Player Hit Wall Effect
2024-02-08 15:50:40 -05:00
af2f906946
New Attack System
2024-02-08 14:42:32 -05:00
449c73c9b3
Show / Hide Axe when thrown
2024-02-08 12:38:51 -05:00
1ca285d823
Add Spark Effect
2024-02-08 12:24:09 -05:00
93d60f39cb
Fix various things with the axe throw
2024-02-08 12:05:16 -05:00
58363e1f13
Update skeleton animation notifiers
2024-02-07 17:41:22 -05:00
cc01c36b89
Reduce attack time on axe spin
2024-02-07 17:41:08 -05:00
173a1672c9
Animation improvements
2024-02-07 17:38:42 -05:00
b4d833c955
Reimport shelby anims, prep ThirdPersonCharacter BP for aerial movement/attacks
2024-02-07 17:00:11 -05:00
fc4d26454b
Implement most animations
2024-02-07 12:41:15 -05:00
8a2b215edf
Import updated animations, fix reverted files, prep abilities
2024-02-07 11:23:12 -05:00
38e158aecc
Make can grapple default
2024-02-06 19:25:45 -05:00
e609e4e448
Add Critical Hit When Grapple Attacking
2024-02-06 19:01:16 -05:00
35425c4fd5
Make it so you have to pick up grapple
2024-02-06 18:38:00 -05:00
1cf98a1503
Move Camera over Right Shoulder
2024-02-06 18:16:13 -05:00
97882d2640
Add Exploding Barrels
2024-02-06 18:10:07 -05:00
39d24ffb84
Add Airship and Skill Tree to Save
2024-02-06 17:18:48 -05:00
f2c8e251c4
Revert "Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe "
...
This reverts commit 1cf0fd484e
, reversing
changes made to 8fc34c137d
.
2024-02-06 04:13:06 -05:00
1cf0fd484e
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-06 04:11:41 -05:00
8fc34c137d
Skill Tree Functionality
2024-02-06 04:10:53 -05:00
d26bd65930
Grapple reel animation, axe spin animation
2024-02-06 02:09:45 -05:00
2f3d3d3fec
Add ScreenShake
2024-02-05 18:59:10 -05:00
66ca29bbc9
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-05 18:58:38 -05:00
0e8210eb19
Add Airship Controls
2024-02-05 18:40:29 -05:00
ac5fca6b6d
import animations
2024-02-05 18:29:09 -05:00
b64f1afc09
Merge branch 'master' of https://git.alanocull.com/triple-aaa-games/hook-line-axe
2024-02-02 14:44:05 -05:00
1fb446990f
bug fixes
2024-02-02 14:43:39 -05:00
f93e4acffc
Axe trail done
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hopefully it works. not to sure yet
2024-02-02 14:28:52 -05:00
40118c2a89
Improve grapple feel and functionality
2024-02-01 17:22:46 -05:00
d82a2867f1
Make advanced enemy fly to ledges
2024-02-01 16:20:08 -05:00
e0805447f2
Tutorial Level Change
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Pipe Parkour Area is far more spacious and offers a reasonable challenge for the player. Items in the boss room are more spaced out.
2024-02-01 00:28:01 -05:00
d3b4cbbbf1
Start work on advanced enemy
2024-01-31 21:25:44 -05:00
b1384a2c7e
Improve Wave Spawner Functionality
2024-01-31 19:46:37 -05:00
947c38b123
Add support for spawning agrod enemies
2024-01-31 16:34:19 -05:00
56754230b7
Blood VFX
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finished blood effect
2024-01-31 16:03:29 -05:00
5574a39b3b
Merge branch 'fix-uproject'
2024-01-30 00:00:47 -05:00
2fbc5b83f8
Tutorial Scaled Up
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The tutorial level blockout is not fully polished but everything has been scaled to better accommodate for the assets we have.
2024-01-29 23:47:13 -05:00
73ac95e97c
Basic animation implementation
2024-01-29 22:00:50 -05:00
420d527090
Start implementing some animations into character blueprint
2024-01-29 20:44:13 -05:00
fa5101c5e7
Work on animation blueprint
2024-01-29 17:56:51 -05:00
63baf613b8
Import animations, start work on animation blueprint
2024-01-29 15:14:04 -05:00