Third-person hack-and-slash with a focus on mobility, made in Unreal Engine
Patrick Ryan
e2302db023
Hallways at the start are larger, free standing enemies are better positioned, etc. Note: Enemy Spawning is problematic in this version due to unknown reasons! |
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Config | ||
Content | ||
Platforms/HoloLens/Config | ||
.gitattributes | ||
.gitignore | ||
CapstoneTest.uproject | ||
README.md |
hook-line-axe
Third-person hack-and-slash with a focus on mobility, made in Unreal Engine.
Resources
- git-gud tutorial for learning Git
- Connor's Level Design Tools Guide
- Blender Animation Tutorial and corresponding character rig